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Marauding DreadshipHow it works & interactions with other cards

By the ManaCount desk· 2 min read· March of the Machine· April 21, 2023
Carte Magic Marauding Dreadship

Marauding Dreadship is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Haste When this Vehicle enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Complete guide

Marauding Dreadship is a fast-moving Vehicle that brings its own crew to the battlefield. By combining the Haste keyword with the Incubate mechanic, it ensures you have the pieces needed to pressure your opponents immediately.

What It Does

Marauding Dreadship is a 4/1 Vehicle with Haste and Crew 2. When it enters the battlefield, you perform the 'Incubate 2' action, which creates a non-creature Incubator token with two +1/+1 counters. This token can later be transformed into a 0/0 Phyrexian creature for two mana.

Step-by-Step Resolution

First, you cast Marauding Dreadship. Once it resolves and enters the battlefield, its triggered ability goes on the stack. When that ability resolves, you create an Incubator token with two +1/+1 counters. Because the Dreadship has Haste, you can crew it and attack the same turn it was played if you have other creatures with total power 2 or more available.

Common Mistakes

A common error is forgetting that the Incubator token is not a creature when it is first created. You cannot use the Incubator token to Crew the Marauding Dreadship the turn it arrives unless you pay the two mana to transform it first. Additionally, while the Dreadship has Haste, the transformed Phyrexian token will have summoning sickness unless it has been under your control since the beginning of your most recent turn.

When to Play It

This card is best utilized in aggressive decks that need to maintain board presence after a board wipe. Since the Incubator token is an artifact, it survives most 'destroy all creatures' effects, allowing you to transform it and crew the Dreadship for a quick 4-damage counterattack.

Interaction examples

Immediate Offense

You cast Marauding Dreadship. It enters and creates an Incubator token. If you already control a creature with power 2, you can tap that creature to crew the Dreadship. Thanks to its Haste keyword, the Dreadship can attack immediately.

Mana Fixing for Transformation

After Marauding Dreadship enters and creates the Incubator token, you can use mana from Arcane Signet to help pay the {2} cost to transform the token. Once transformed, the 2/2 Phyrexian creature can then be tapped to satisfy the Crew 2 requirement of the Dreadship.

Protecting the Crew

If you transform your Incubator token into a Phyrexian creature, you can equip it with Swiftfoot Boots. This gives the token Haste, allowing it to attack or be tapped to crew the Marauding Dreadship immediately, while also protecting the token from targeted removal.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Marauding Dreadship

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

Related cards and tokens

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Legal formats

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