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Marauding MakoHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Aetherdrift· February 14, 2025
Carte Magic Marauding Mako

Marauding Mako is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.)

Complete guide

Marauding Mako is a versatile one-mana Shark Pirate that turns your discarded cards into permanent strength. Whether it is leading the charge early or being cycled away to find a better answer, this creature is a powerhouse for discard-centric decks. Its ability ensures that even your losses in hand size result in gains on the battlefield.

Growth through Discard

Marauding Mako has a triggered ability that watches for whenever you discard cards. Specifically, it counts the number of cards discarded in a single instance and places that many +1/+1 counters on itself. This means if an effect tells you to discard three cards, the Mako will receive three +1/+1 counters all at once.

Step-by-Step Resolution

First, an effect or cost must cause you to discard. Once the cards are moved from your hand to the graveyard, Marauding Mako's ability triggers and is placed on the stack. When that trigger resolves, check how many cards were discarded in that specific event; then, place that many +1/+1 counters on the Mako. If the Mako is discarded itself using its Cycling ability, its own growth ability will not trigger because it is no longer on the battlefield.

Cycling Utility

If you draw Marauding Mako late in the game when a 1/1 is no longer useful, you can use its Cycling ability for two mana. This involves paying the mana and discarding the Mako as a cost to draw a new card. This flexibility ensures the card is never a dead draw, providing card velocity when you need it most.

Strategic Timing

The best time to play Marauding Mako is early in the game to maximize its growth potential. Since it triggers off any discard, including costs for other spells or effects, you can quickly escalate its power before your opponent can establish a defense. Remember that the counters stay on permanently, making it a growing threat every turn.

Interaction examples

Early Mana Acceleration

You cast Marauding Mako on turn one. On turn two, you play Ornithopter of Paradise. While the Thopter provides mana of any color to help pay for discard costs or the Mako's Cycling ability later, it does not directly trigger the Mako's counters. However, the Thopter ensures you have the mana ready to fuel powerful discard spells.

Pirate Synergy

With both Marauding Mako and Ragavan, Nimble Pilferer on the battlefield, you have an aggressive Pirate curve. If you use a separate effect to discard a card, the Mako grows. While Ragavan generates Treasure tokens upon dealing damage, those Treasures can provide the mana needed to use Marauding Mako's Cycling ability if the board state becomes stalled.

Cycling for Value

If you have Marauding Mako in your hand and need to find a land or a removal spell, you pay two generic mana and discard it. You draw a card immediately. Note that because Marauding Mako moved from your hand to the graveyard, it does not see itself being discarded, so no counters are placed on any other Makos you might have unless they were already on the battlefield.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Marauding Mako

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Popular combos

Real combos played by the community, sorted by popularity.

O'aka, Traveling Merchant
+Mind Over Matter
+Marauding Mako
#1

O'aka, Traveling Merchant + Mind Over Matter + Marauding Mako

Infinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate O'aka by tapping it and removing a counter from a nonland permanent, causing you to draw a card.
  2. 2Activate Mind Over Matter by discarding a card, untapping O'aka.
  3. 3Marauding Mako triggers, putting a counter on it.
  4. 4Repeat.
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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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