March from Velis Vel is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn. Flashback(You may cast this card from your graveyard for its flashback cost. Then exile it.)
How it works : March from Velis Vel
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The lands copy exactly what was printed on the original creature and nothing else (unless that permanent is copying something else; see below). They don't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the copied creature has
in its mana cost, X is 0.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the copied creature is copying something else, then the lands become copies of whatever that creature copied.
No other card is named in this ruling.
- #4· Wizards of the Coast
Because the lands aren't entering the battlefield when they become copies of the creature, any "When [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature won't apply.
No other card is named in this ruling.
- #5· Wizards of the Coast
"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
No other card is named in this ruling.
- #6· Wizards of the Coast
You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
No other card is named in this ruling.
- #7· Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
No other card is named in this ruling.
- #8· Wizards of the Coast
A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
No other card is named in this ruling.
- #9· Wizards of the Coast
You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
No other card is named in this ruling.
- #10· Wizards of the Coast
If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Biovisionary + March from Velis Vel
- 1Cast March from Velis Vel by paying
, causing at least three lands you control to become a copy of Biovisionary until end of turn.
- 2At the beginning of your end step, each Bioviosionary triggers.
- 3Resolve the first trigger, causing you to win the game.
Angel of Destiny + March from Velis Vel
- 1Cast March from Velis Vel by paying its mana cost targeting Angel of Destiny, causing each nonbasic land you control of the chosen type to become a copy of the targeted creature until end of turn and granting them haste for that duration.
- 2Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent.
- 3When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage.
- 4Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total.
- 5Repeat steps 4-5 for the normal damage step.
- 6At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Legal formats
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Meta decks with March from Velis Vel
No archived Top 8 deck with this card yet.






