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Rules guide · Enchantment

Mark of FuryHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Urza's Destiny· June 7, 1999
Carte Magic Mark of Fury

Mark of Fury is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Enchant creature Enchanted creature has haste. At the beginning of the end step, return this Aura to its owner's hand.

Complete guide

Mark of Fury is a classic red Aura that provides immediate aggression at a very low cost. Because it returns to your hand every turn, it acts as a recurring tool to grant haste to your latest threats while enabling various enchantment-based synergies. Understanding its timing is key to maximizing its value on the battlefield.

What It Does

Mark of Fury is a one-mana Aura that enchants a creature to give it haste. Unlike most Auras that stay on the battlefield until the creature dies, this card has a mandatory triggered ability that triggers at the beginning of the end step, returning the card to its owner's hand.

How It Resolves

When you cast Mark of Fury, it enters the battlefield and attaches to a creature. As soon as it is attached, that creature gains haste, allowing it to attack or use tap abilities immediately. At the beginning of the end step, the triggered ability goes on the stack. When it resolves, the Aura moves from the battlefield back to your hand. If the Aura is destroyed or the creature leaves the battlefield before the end step, the ability will not return it to your hand.

Common Mistakes

Players often forget that the return-to-hand effect is not optional; it happens every end step regardless of whose turn it is. Also, keep in mind that returning to hand only happens if Mark of Fury is still on the battlefield when the trigger resolves. If the enchanted creature is sacrificed or destroyed during combat, Mark of Fury goes to the graveyard and stays there.

When to Play It

This card is best used in aggressive decks that need to ensure their newly played creatures can attack immediately. Because it returns to your hand, it is an excellent way to trigger 'Constellation' abilities or other effects that care about enchantments entering the battlefield every single turn.

Interaction examples

Recurring Haste

You cast Mark of Fury on a creature you just played. The creature gains haste and attacks. At the end of your turn, the Aura returns to your hand. On your next turn, you can cast it again on a brand new creature to keep the pressure on your opponent.

Pinging for Damage

While Impact Tremors cares about creatures entering, using Mark of Fury alongside other cards that trigger when enchantments enter the battlefield creates a powerful loop. By casting Mark of Fury every turn, you ensure you are consistently triggering any 'Enchantress' style effects you have on the board before it returns to your hand.

Mana Efficiency

If you use Urza's Saga to produce a Construct token, that token will be a 0/0 (or larger) but will have summoning sickness. You can spend a single red mana to cast Mark of Fury on that Construct, allowing it to attack immediately for significant damage before the Aura returns to your hand at the end of the turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mark of Fury

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    It only returns if it is still on the battlefield at end of turn.

    No other card is named in this ruling.

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