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Rules guide · Sorcery

Mascot ExhibitionHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Strixhaven: School of Mages· April 23, 2021
Carte Magic Mascot Exhibition

Mascot Exhibition is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.

Complete guide

Mascot Exhibition is a high-impact Lesson that allows you to deploy a diverse board state with a single spell. By summoning three distinct mascot tokens from Strixhaven's colleges, you can shift the momentum of the game instantly.

A Triple Threat

When Mascot Exhibition resolves, it creates three different creature tokens: a 2/1 white and black Inkling with flying, a 3/2 red and white Spirit, and a 4/4 blue and red Elemental. Because these tokens are multi-colored, they benefit from various color-based synergies but are also vulnerable to specific board wipes that target colored permanents.

Resolving the Exhibition

The tokens enter the battlefield simultaneously as the spell resolves. You do not choose between them; you get all three. If an effect triggers when a creature enters the battlefield, it will trigger three times—once for each mascot. Since this is a Lesson, you can either include it in your main deck or pull it from your sideboard using a card with the 'learn' mechanic.

Strategic Considerations

Common mistakes involve forgetting the specific keywords or colors of the tokens. The Inkling is the only one with flying, providing valuable evasion. Additionally, because Mascot Exhibition itself is a colorless sorcery, it can be cast even under effects that restrict colored spells, though the tokens it creates are very much colored.

Interaction examples

Building a Board from Nothing

You cast Mascot Exhibition for seven mana. Upon resolution, you place an Inkling, a Spirit, and an Elemental token onto the battlefield. You now have a total of 9 power spread across three bodies, including one with flying, ready to attack on your next turn.

Interaction with Colorless Sweepers

If you have your three mascot tokens on the battlefield and an opponent casts All Is Dust, you must sacrifice all three tokens. Even though Mascot Exhibition is a colorless spell, the tokens it creates are colored (White/Black, Red/White, and Blue/Red) and are therefore affected by the sacrifice requirement.

The Power of Colorless Spells

Mascot Exhibition has a mana value of 7. If you have Mascot Exhibition in your hand, you can reveal it as an additional cost to cast Calamity of the Titans. Because Mascot Exhibition is a colorless card (despite the colored tokens it produces), it satisfies the requirement to reveal a colorless card, allowing you to exile all creatures and planeswalkers with mana value 6 or less.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mascot Exhibition

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Lesson is a spell subtype found on some instant and sorcery cards in the Strixhaven set. The Lesson subtype has no special rules associated with it.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Although you may want to include Lessons in your sideboard if you’re playing with cards that instruct you to learn, Lesson cards can be included in your main deck like other instant or sorcery cards.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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