Master of Ceremonies is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Complete guide
Master of Ceremonies is a diplomatic powerhouse that forces your opponents to decide exactly how you will pull ahead. By offering a menu of resources, it ensures you receive a benefit for every opponent at the table. This Rhino Druid turns the upkeep phase into a social game of choice and resource management.
A Choice for Everyone
The ability triggers once at the beginning of your upkeep. Each opponent, in turn order, must choose one of three options: money, friends, or secrets. These choices are made openly, meaning the results are known before the rewards are distributed. Importantly, you are the common beneficiary of every choice made, receiving a token or card for every single opponent.
Resolving the Ceremony
After all choices are made, the effects happen simultaneously for each choice category. If two opponents chose money, you and those two players each create a Treasure token. If one chose secrets, you and that player draw a card. Note that players cannot 'pass' on this choice; they must pick one of the three options, ensuring you always get a number of bonuses equal to the number of opponents you have.
Common Mistakes
One common error is thinking you only get one reward total. You actually get a reward for each player. If you have three opponents and one chooses money while two choose friends, you get one Treasure token and two Citizen creature tokens. Another mistake is forgetting that opponents only get the specific reward they chose; they do not share in the rewards chosen by other opponents.
When to Host the Party
Master of Ceremonies is best played in Commander or other multiplayer formats where the payoff scales with the number of players. It excels in decks that can utilize multiple types of resources, such as 'Go-Wide' strategies using Citizen tokens or 'Big Mana' decks that want the Treasure tokens to ramp into larger threats.
Interaction examples
If you have Roaming Throne on the battlefield with 'Rhino' or 'Druid' chosen, Master of Ceremonies will trigger an additional time during your upkeep. Your opponents will make two sets of choices, and you will receive double the rewards. If three opponents choose secrets both times, you will draw a total of six cards.
During your upkeep, if Opponent A chooses money and Opponent B chooses friends, you create one Treasure token and one 1/1 green and white Citizen creature token. Opponent A creates one Treasure, and Opponent B creates one Citizen. You end the turn with a new blocker and extra mana available for your main phase.
If your opponents fear your board state and choose secrets to try and find answers, you draw a card for each of them. This ensures that even if they draw into removal for your Solemn Simulacrum, you have already replenished your hand with the cards Master of Ceremonies provided, maintaining your lead in resources.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Master of Ceremonies
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Master of Ceremonies
No archived Top 8 deck with this card yet.



Master of Ceremonies
Roaming Throne
Treasure
Citizen
Solemn Simulacrum