Meddling Youths is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Complete guide
Meddling Youths is a fast-paced Human Detective from Murders at Karlov Manor that rewards aggressive strategies with card advantage. By rushing onto the battlefield and leading a full-scale assault, this card ensures your hand stays full as you uncover the truth. With its built-in haste, your opponent will rarely see this investigation coming.
Gathering the Clues
Meddling Youths features a triggered ability that checks how many creatures you declare as attackers. As long as you choose three or more creatures during the Declare Attackers step, the ability triggers and goes on the stack. This counts any creatures you control that are legally declared as attackers, including Meddling Youths itself.
The Investigation Process
When the ability resolves, you 'investigate,' which means you create a Clue token. A Clue is a colorless artifact token with the ability '{2}, Sacrifice this token: Draw a card.' It is important to note that once the ability triggers, it doesn't matter if your creatures are destroyed or removed from combat before the ability resolves; you will still get your Clue.
Timing and Strategy
Because Meddling Youths has Haste, it can contribute to the 'three or more creatures' requirement the very turn it enters the battlefield. To maximize this card, ensure you have a wide board state before it hits the table. Remember, Clues are artifacts, so they can also synergize with other cards that care about artifact counts or sacrifices.
Interaction examples
If you already control two creatures, such as a Solemn Simulacrum and a token, and you cast Meddling Youths, you can immediately attack with all three. Because Meddling Youths has Haste, it is eligible to attack, triggering its ability to investigate and create a Clue token right away.
If you control Roaming Throne with 'Human' or 'Detective' chosen as the creature type, Meddling Youths's ability will trigger twice when you attack with three or more creatures. This allows you to investigate two times, creating two Clue tokens instead of one.
You declare an attack with Meddling Youths and two other creatures. Your opponent casts an instant to destroy Meddling Youths before the investigate ability resolves. Even though Meddling Youths is no longer on the battlefield, the ability on the stack still resolves, and you still create your Clue token.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Meddling Youths
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
It doesn't matter what happens to the creatures in response. As long as you attacked with at least three creatures, you'll investigate when Meddling Youths's triggered ability resolves.
No other card is named in this ruling.
- #2· Wizards of the Coast
Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
Card named in this ruling
- #3· Wizards of the Coast
If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
Card named in this ruling
- #4· Wizards of the Coast
You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
Card named in this ruling
- #5· Wizards of the Coast
Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
Card named in this ruling
- #6· Wizards of the Coast
Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
Card named in this ruling
Related cards and tokens
Legal formats
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Meta decks with Meddling Youths
No archived Top 8 deck with this card yet.



Meddling Youths
Solemn Simulacrum
Roaming Throne