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Rules guide · Legendary Creature

Melek, Izzet ParagonHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Commander Masters· August 4, 2023
Carte Magic Melek, Izzet Paragon

Melek, Izzet Paragon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

How it works : Melek, Izzet Paragon

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Melek doesn’t affect the timing rules associated with when you can cast the card. If it’s a sorcery card, you can cast it only during your main phase when the stack is empty.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You still pay all costs for that spell, including additional costs. You may also pay alternative costs, such as overload costs. Although you can’t pay additional costs for the copy that’s created, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if a player sacrifices a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Melek’s last ability will copy any instant or sorcery spell you cast from your library, not just one with targets.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    When the last ability resolves, it creates a copy of the spell. You control the copy. That copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the spell being copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If the spell being copied has an X whose value was determined as it was cast (like Debt to the Deathless has), the copy has the same value of X.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Instant and sorcery cards with miracle allow a player to cast a card immediately upon drawing it. If you cast a spell this way, you’re casting it from your hand, not your library. Melek’s ability won’t trigger.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    The top card of your library isn’t in your hand, so you can’t suspend it, cycle it, discard it, or activate any of its activated abilities.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, the new top card won’t be revealed until you finish doing so.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    When playing with the top card of your library revealed, if an effect tells you to draw several cards, reveal each one before you draw it.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Melek, Izzet Paragon
+Ghostly Flicker
+Mystic Sanctuary
#1

Melek, Izzet Paragon + Ghostly Flicker + Mystic Sanctuary

Infinite colored manaInfinite creature ETBInfinite storm count
  1. 1Cast Ghostly Flicker by paying {2}{U}, targeting Mystic Sanctuary and any other land, blinking them.
  2. 2Mystic Sanctuary enters the battlefield, returning Ghostly Flicker from your graveyard to top of your library.
  3. 3Cast Ghostly Flicker from top of your library by paying {2}{U}, targeting Mystic Sanctuary and any other land.
  4. 4Melek triggers, creating a copy of Ghostly Flicker, targeting any two other lands, blinking them.
  5. 5Resolve the Ghostly Flicker, blinking them.
  6. 6Mystic Sanctuary enters the battlefield, returning Ghostly Flicker from your graveyard to top of your library.
  7. 7Activate Mystic Sanctuary and three other lands, adding mana of any color that land can produce.
  8. 8Repeat from step 3.
Melek, Izzet Paragon
+Memory Lapse
+Storm-Kiln Artist
#2

Melek, Izzet Paragon + Memory Lapse + Storm-Kiln Artist

Infinite artifact ETBInfinite artifact LTBInfinite magecraft triggersInfinite storm count
  1. 1Cast any spell, or wait for an opponent to cast one.
  2. 2Holding priority, cast Memory Lapse by paying {1}{U}, targeting that spell.
  3. 3Melek and Storm-Kiln Artist trigger.
  4. 4Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
  5. 5Resolve the Melek trigger, copying Memory Lapse, targeting the original Memory Lapse.
  6. 6Storm-Kiln Artist triggers, creating a Treasure token.
  7. 7Resolve the copy of Memory Lapse, countering the original Memory Lapse and putting it on top of your library.
  8. 8Activate the Treasures by tapping and sacrificing them, adding {1}{U}.
03

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerduel
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Official source