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Rules guide · Legendary Creature

Melira, the Living CureHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Phyrexia: All Will Be One· February 10, 2023
Carte Magic Melira, the Living Cure

Melira, the Living Cure is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. Exile Melira: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.

Complete guide

Melira, the Living Cure is a powerhouse of protection, offering a two-fold defense against both environmental hazards and permanent loss. As a legendary Human Scout, she acts as a shield against debilitating poison counters while ensuring your key assets can survive the brink of destruction.

Poison Mitigation

Melira's first ability is a replacement effect that limits the impact of poison. If an effect or damage would result in you gaining any number of poison counters, you instead receive exactly one. Furthermore, once this effect has been applied during a turn, you become immune to gaining additional poison counters for the remainder of that turn. Even if an effect tries to place multiple counters on you at once, Melira scales it down to one.

Insurance for Your Permanents

By exiling Melira, the Living Cure, you can target another creature or artifact you control to grant it a 'safety net' effect. This creates a delayed triggered ability that watches the chosen card for the rest of the turn. If that card is put into the graveyard, it is immediately returned to the battlefield under its owner's control. Note that Melira exiles herself as a cost, so she cannot be the target of her own ability.

Strategic Timing

Because the exile ability lasts until the end of the turn, you should use it proactively if you suspect a board wipe or a lethal combat trade is coming. Regarding poison, remember that if multiple replacement effects are present—such as one that doubles counters—you choose the order. Applying Melira's effect last ensures you only take one counter regardless of other multipliers.

Interaction examples

Protecting the Mana Dork

If your opponent casts a spell to destroy Llanowar Elves, you can respond by exiling Melira, the Living Cure and targeting the Elves. When the spell resolves and the Llanowar Elves are put into the graveyard, Melira's delayed trigger fires, returning the Elves to the battlefield immediately.

Airborne Security

During your main phase, you anticipate a combat trick that might kill your Birds of Paradise. You exile Melira, the Living Cure to target the Birds. If the Birds of Paradise die during the combat phase later that turn, they will return to the battlefield under your control, ready to tap for mana on your next turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Melira, the Living Cure

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Melira's first ability creates a replacement effect. If another replacement effect would also change the number of poison counters a player receives, such as that of Vorinclex, Monstrous Raider, the player receiving the counters chooses which one to apply first, regardless of who controls what permanents. This will usually result in that player choosing to apply Melira's effect last and receive one counter. However, if they want to, they could apply Melira's replacement effect first and receive more counters.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Once Melira's replacement effect has been applied in a turn, additional events that would put poison counters on a player don't happen, regardless of any other replacement effects involved.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Melira, the Living Cure
+The Peregrine Dynamo
+Ashnod's Altar
#1

Melira, the Living Cure + The Peregrine Dynamo + Ashnod's Altar

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Melira by exiling it.
  2. 2Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, copying Melira's ability.
  3. 3Resolve the copy of Melira's ability, choosing The Peregrine Dynamo.
  4. 4Activate Ashnod's Altar by sacrificing The Peregrine Dynamo, adding {C}{C}.
  5. 5Melira triggers, returning The Peregrine Dynamo from your graveyard to the battlefield.
  6. 6Repeat from step 2.
Melira, the Living Cure
+The Peregrine Dynamo
+Phyrexian Altar
#2

Melira, the Living Cure + The Peregrine Dynamo + Phyrexian Altar

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Melira by exiling it.
  2. 2Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, copying Melira's ability.
  3. 3Resolve the copy of Melira's ability, choosing The Peregrine Dynamo.
  4. 4Activate Phyrexian Altar by sacrificing The Peregrine Dynamo, adding one mana of any color.
  5. 5Melira triggers, returning The Peregrine Dynamo from your graveyard to the battlefield.
  6. 6Repeat from step 2.
Melira, the Living Cure
+The Peregrine Dynamo
+Krark-Clan Ironworks
#3

Melira, the Living Cure + The Peregrine Dynamo + Krark-Clan Ironworks

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Melira by exiling it.
  2. 2Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, copying Melira's ability.
  3. 3Resolve the copy of Melira's ability, choosing The Peregrine Dynamo.
  4. 4Activate Krark-Clan Ironworks by sacrificing The Peregrine Dynamo, adding {C}{C}.
  5. 5Melira triggers, returning The Peregrine Dynamo from your graveyard to the battlefield.
  6. 6Repeat from step 2.
Skirk Fire Marshal
+Melira, the Living Cure
+Tainted Strike
#4

Skirk Fire Marshal + Melira, the Living Cure + Tainted Strike

Each opponent loses the game
  1. 1Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn.
  2. 2Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature and giving each opponent ten poison counters, and you one poison counter.
  3. 3Each opponent loses the game due to having ten poison counters.
Skirk Fire Marshal
+Melira, the Living Cure
+Triumph of the Hordes
#5

Skirk Fire Marshal + Melira, the Living Cure + Triumph of the Hordes

Each opponent loses the game
  1. 1Cast Triumph of the Hordes by paying {2}{G}{G}, giving creatures you control +1/+1 and infect until end of turn.
  2. 2Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature and giving each opponent ten poison counters, and you one poison counter.
  3. 3Each opponent loses the game due to having ten poison counters.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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