Tainted Strike is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Complete guide
Tainted Strike is a lethal black instant that can turn a seemingly minor creature into a game-ending threat. By granting a power boost and the infect keyword, it allows you to bypass traditional life totals and win through poison counters.
The Power of Infect
When a creature gains infect, it changes how it deals damage to everything it touches. Instead of reducing life, it gives players Poison Counter objects; instead of marking damage on creatures, it places permanent -1/-1 counters. Tainted Strike also provides a +1/+0 buff, making it easier to reach that critical ten-poison-counter threshold.
Resolution Step by Step
First, you cast the spell by paying one black mana and choosing a single target creature. Upon resolution, that creature immediately gains +1 power and the infect ability until the end of the current turn. Any damage the creature deals after this point, including non-combat damage if applicable, will be dealt in the form of counters. The -1/-1 counters placed on creatures remain even after the turn ends, whereas the infect ability itself expires at the cleanup step.
Common Pitfalls
Remember that infect is not 'additional' damage; it replaces how damage is dealt. If a creature with infect deals 3 damage to a player, they get 3 poison counters, but their life total does not change. Additionally, damage prevention effects still work normally against infect. If the damage is prevented, no counters are placed.
Strategic Timing
The best time to cast Tainted Strike is usually after your opponent has declined to block a creature, or in response to a spell that would deal damage. Because it is an instant, it serves as a powerful combat trick that can surprise an opponent who feels safe at a high life total.
Interaction examples
You can use Dark Ritual to generate three black mana early in the game. Use one of that mana to cast Tainted Strike on a small creature you control. This allows you to start applying pressure with Poison Counter stacks as early as turn one or two.
If your opponent is at 9 poison counters and you have an unblocked creature, you can cast Vampiric Tutor during your opponent's end step to put Tainted Strike on top of your library. On your turn, you draw it, cast it, and secure the win regardless of the opponent's remaining life.
If you use Tainted Strike on a creature that is blocking a high-toughness enemy, the infect ability will place -1/-1 counters on that enemy. Unlike regular damage, these counters do not wear off at the end of the turn, permanently weakening or killing the opposing creature.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Tainted Strike
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A player who has ten or more poison counters loses the game. This is a state-based action.
Card named in this ruling
- #2· Wizards of the Coast
Infect’s effect applies to any damage, not just combat damage.
No other card is named in this ruling.
- #3· Wizards of the Coast
The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends.
No other card is named in this ruling.
- #4· Wizards of the Coast
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
No other card is named in this ruling.
- #5· Wizards of the Coast
If damage from a source with infect that would be dealt to a player is prevented, that player doesn’t get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn’t get -1/-1 counters.
Card named in this ruling
- #6· Wizards of the Coast
Damage from a source with infect affects planeswalkers normally.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Kediss, Emberclaw Familiar + Tainted Strike
- 1Cast Tainted Strike by paying
, targeting your commander.
- 2Deal combat damage to an opponent using your commander, which will get at least ten poison counters due to its infect. This will cause the opponent to lose the game due to having ten or more poison counters.
- 3Kediss triggers, causing your commander to give each other opponent at least ten poison counters due to its infect. This will cause each opponent to lose the game due to having ten or more poison counters.
Windfall + Tainted Strike + Nekusar, the Mindrazer
- 1Cast Tainted Strike by paying
, giving Nekusar infect until end of turn.
- 2Cast Windfall by paying
, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- 3Nekusar triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- 4Each opponent loses the game due to having ten or more poison counters
Super State + Tainted Strike
- 1Cast Tainted Strike by paying
, giving the creature that has Super State attached +1/+0 and infect until end of turn.
- 2Deal combat damage using the creature that has Super State attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
- 3Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.
Windfall + Tainted Strike + Orcish Bowmasters
- 1Cast Tainted Strike by paying
, giving Orcish Bowmasters infect until end of turn.
- 2Cast Windfall by paying
, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- 3Orcish Bowmasters triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- 4Each opponent loses the game due to having ten or more poison counters
Windfall + Tainted Strike + Razorkin Needlehead
- 1Cast Tainted Strike by paying
, giving Razorkin Needlehead infect until end of turn.
- 2Cast Windfall by paying
, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- 3Razorkin Needlehead triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- 4Each opponent loses the game due to having ten or more poison counters
Windfall + Tainted Strike + Fate Unraveler
- 1Cast Tainted Strike by paying
, giving Fate Unraveler infect until end of turn.
- 2Cast Windfall by paying
, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- 3Fate Unraveler triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- 4Each opponent loses the game due to having ten or more poison counters
Windfall + Tainted Strike + Kederekt Parasite
- 1Cast Tainted Strike by paying
, giving Kederekt Parasite infect until end of turn.
- 2Cast Windfall by paying
, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- 3Kederekt Parasite triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- 4Each opponent loses the game due to having ten or more poison counters
Heartless Hidetsugu + Tainted Strike
- 1Cast Tainted Strike by paying
, giving Heartless Hidetsugu +1/+0 and infect until end of turn.
- 2Activate Heartless Hidetsugu by tapping it, causing each player to get a number of poison counters equal to half their life total, rounded down.
- 3Each opponent loses the game due to having ten or more poison counters.
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Meta decks with Tainted Strike
No archived Top 8 deck with this card yet.



Dark Ritual
Vampiric Tutor








