Orcish Bowmasters is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Complete guide
Orcish Bowmasters is a high-impact creature that punishes opponents for drawing extra cards while building your own battlefield presence. With Flash, this Orc Archer can be played at nearly any time to surprise your foes and disrupt their plans.
A Deadly Response
Orcish Bowmasters has a triggered ability that fires off when it enters the battlefield and whenever an opponent draws a card, unless it is the very first card they draw during their own draw step. This means any cantrips, card-draw spells, or extra draws from abilities will trigger the Bowmasters, allowing you to ping a target for 1 damage and grow an Army.
The Amass Orcs Process
Every time the trigger resolves, you first deal 1 damage to any target. Then, you Amass Orcs 1. If you do not control an Army creature, you create a 0/0 black Orc Army creature token and put a +1/+1 counter on it. If you already control an Army, you choose one and put a +1/+1 counter on it; if it isn't an Orc yet, it becomes one in addition to its other types.
Timing and Targets
Because the ability says 'any target,' you can choose a player, a planeswalker, or a creature. It is important to note that the damage happens before the Amass effect. If the target becomes illegal before the ability resolves (for example, if a creature is sacrificed in response), the entire ability fails to resolve, and you will not Amass Orcs.
Common Misconceptions
The ability does not trigger on the first card drawn during an opponent's draw step, but it *does* trigger on the first card they draw on your turn. Additionally, 'putting a card into hand' is not the same as 'drawing'; the Bowmasters only care about actions specifically defined as draws in the rules or card text.
Interaction examples
If your opponent controls a Blood Artist with 1 toughness, you can cast Orcish Bowmasters with Flash. When it enters, its trigger targets the Blood Artist. The damage is dealt, destroying the Blood Artist, and then you Amass Orcs 1 to create your Orc Army token.
If an opponent attempts to draw an extra card while they have an Ornithopter of Paradise on board, Orcish Bowmasters triggers. You can target the Ornithopter with the 1 damage. The Ornithopter is destroyed, and you then add a +1/+1 counter to your existing Orc Army or create a new one.
If you already have an Orc Army token (perhaps from a previous trigger), the next time Orcish Bowmasters triggers, you do not create a new creature. Instead, after dealing 1 damage to your chosen target, you place a +1/+1 counter on your existing Orc Army, making it a 2/2.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Orcish Bowmasters
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
No other card is named in this ruling.
- #2· Wizards of the Coast
Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
No other card is named in this ruling.
- #3· Wizards of the Coast
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
No other card is named in this ruling.
- #4· Wizards of the Coast
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
No other card is named in this ruling.
- #5· Wizards of the Coast
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
No other card is named in this ruling.
- #6· Wizards of the Coast
If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Card named in this ruling
- #7· Wizards of the Coast
If a spell or ability causes an opponent to put cards into their hand without specifically using the word "draw," it's not a card drawn.
No other card is named in this ruling.
- #8· Wizards of the Coast
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Orcish Bowmasters + Peer into the Abyss
- 1Cast Peer into the Abyss by paying
, targeting an opponent whose library size is larger than or equal to their life total.
- 2Resolve Peer into the Abyss, causing that opponent to draw cards equal to half their library size and causing them to lose half their life total, rounded up.
- 3Orcish Bowmasters triggers for each card drawn, dealing 1 damage to the opponent for each card drawn this way and putting that many +1/+1 counters on an Army you control.
- 4The opponent loses the game due to having zero or less life.
Windfall + Orcish Bowmasters + Phyresis
- 1Cast Windfall by paying
, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- 2Orcish Bowmasters triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- 3Each opponent loses the game due to having ten or more poison counters
Nim Deathmantle + Ashnod's Altar + Orcish Bowmasters
- 1Activate Ashnod's Altar by sacrificing Orcish Bowmasters, adding
.
- 2When Orcish Bowmasters dies, Nim Deathmantle triggers, causing you to pay
to return Orcish Bowmasters from your graveyard to the battlefield and attach Nim Deathmantle to it.
- 3When Orcish Bowmasters enters, it triggers, dealing 1 damage to any target and creating a creature token.
- 4Activate Ashnod's Altar by sacrificing a creature token, adding
.
- 5Repeat.
Wall of Roots + Agatha's Soul Cauldron + Tayam, Luminous Enigma + Ashnod's Altar
- 1Cast Orcish Bowmasters by paying its mana cost; it enters with a vigilance counter due to Tayam.
- 2When Orcish Bowmasters enters, it triggers, dealing 1 damage to any target and creating a 0/0 creature token with a +1/+1 counter on it as well as a vigilance counter due to Tayam.
- 3Declare that you are activating Tayam's ability, so state-based actions will not be checked until the ability is activated.
- 4While paying that ability's cost, activate the creature token using the Wall of Roots mana ability from Agatha's Soul Cauldron by putting a -0/-1 counter on it, adding
.
- 5Complete the activation by paying
and removing a vigilance counter from each of the two creatures and a -0/-1 counter from the Army token.
- 6Holding priority, activate Ashnod's Altar twice by sacrificing Orcish Bowmasters and the creature token, adding
.
- 7Resolve Tayam's ability, milling three and returning Orcish Bowmasters from your graveyard to the battlefield with a vigilance counter on it.
- 8Repeat from step 2.
Requiem Monolith + Orcish Bowmasters
- 1If needed, cause a creature an opponent controls to gain indestructible.
- 2Activate Requiem Monolith by tapping it, targeting the indestructible creature.
- 3Deal damage to the indestructible creature.
- 4The creature triggers, causing its controller to draw that many cards and lose that much life.
- 5Orcish Bowmaster triggers for each card drawn. Resolve the first trigger, dealing 1 damage to the indestructible creature and causing you to amass Orcs 1.
- 6Repeat from step 4.
Windfall + Tainted Strike + Orcish Bowmasters
- 1Cast Tainted Strike by paying
, giving Orcish Bowmasters infect until end of turn.
- 2Cast Windfall by paying
, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- 3Orcish Bowmasters triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- 4Each opponent loses the game due to having ten or more poison counters
Windfall + Grafted Exoskeleton + Orcish Bowmasters
- 1Cast Windfall by paying
, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- 2Orcish Bowmasters triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- 3Each opponent loses the game due to having ten or more poison counters
Windfall + Glistening Oil + Orcish Bowmasters
- 1Cast Windfall by paying
, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- 2Orcish Bowmasters triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- 3Each opponent loses the game due to having ten or more poison counters
Related cards and tokens
Legal formats
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Meta decks with Orcish Bowmasters
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Orcish Bowmasters
Blood Artist
Ornithopter of Paradise
Orc Army










