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Grafted ExoskeletonHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Duel Decks: Mirrodin Pure vs. New Phyrexia· May 14, 2011
Carte Magic Grafted Exoskeleton

Grafted Exoskeleton is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}

How it works : Grafted Exoskeleton

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A player who has ten or more poison counters loses the game. This is a state-based action.

    Card named in this ruling

  2. #2· Wizards of the Coast

    Infect's effect applies to any damage, not just combat damage.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters.

    Card named in this ruling

  6. #6· Wizards of the Coast

    Damage from a source with infect affects planeswalkers normally.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    In addition to the effect of its equip ability, Grafted Exoskeleton becomes unattached from the creature it's equipping if a spell or ability (such as Fulgent Distraction) causes it to become unattached, if Grafted Exoskeleton leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Exoskeleton ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If Grafted Exoskeleton's last ability triggers, but you don't control the permanent it became unattached from at the time that ability resolves (perhaps because another player has somehow gained control of it), you won't be able to sacrifice it.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Kediss, Emberclaw Familiar
+Grafted Exoskeleton
#1

Kediss, Emberclaw Familiar + Grafted Exoskeleton

Each opponent loses the game
  1. 1Deal combat damage to an opponent using your commander, which will get at least ten poison counters due to its infect. This will cause the opponent to lose the game due to having ten or more poison counters.
  2. 2Kediss triggers, causing your commander to give each other opponent at least ten poison counters due to its infect. This will cause each opponent to lose the game due to having ten or more poison counters.
Super State
+Grafted Exoskeleton
#2

Super State + Grafted Exoskeleton

Each opponent loses the game
  1. 1Deal combat damage using the creature that has Super State and Grafted Exoskeleton attached, causing the opponent it was attacking to get at least eleven poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
  2. 2Super State triggers, causing the creature to cause each opponent to get at least eleven poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.
Heartless Hidetsugu
+Grafted Exoskeleton
#3

Heartless Hidetsugu + Grafted Exoskeleton

Each opponent loses the game
  1. 1Activate Heartless Hidetsugu by tapping it, causing each player to get a number of poison counters equal to half their life total, rounded down.
  2. 2Each opponent loses the game due to having ten or more poison counters.
Windfall
+Nekusar, the Mindrazer
+Grafted Exoskeleton
#4

Windfall + Nekusar, the Mindrazer + Grafted Exoskeleton

Each opponent loses the game
  1. 1Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
  2. 2Nekusar triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
  3. 3Each opponent loses the game due to having ten or more poison counters
Windfall
+Grafted Exoskeleton
+Razorkin Needlehead
#5

Windfall + Grafted Exoskeleton + Razorkin Needlehead

Each opponent loses the game
  1. 1Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
  2. 2Razorkin Needlehead triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
  3. 3Each opponent loses the game due to having ten or more poison counters
Windfall
+Fate Unraveler
+Grafted Exoskeleton
#6

Windfall + Fate Unraveler + Grafted Exoskeleton

Each opponent loses the game
  1. 1Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
  2. 2Fate Unraveler triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
  3. 3Each opponent loses the game due to having ten or more poison counters
Windfall
+Grafted Exoskeleton
+Orcish Bowmasters
#7

Windfall + Grafted Exoskeleton + Orcish Bowmasters

Each opponent loses the game
  1. 1Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
  2. 2Orcish Bowmasters triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
  3. 3Each opponent loses the game due to having ten or more poison counters
Windfall
+Grafted Exoskeleton
+Kederekt Parasite
#8

Windfall + Grafted Exoskeleton + Kederekt Parasite

Each opponent loses the game
  1. 1Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
  2. 2Kederekt Parasite triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
  3. 3Each opponent loses the game due to having ten or more poison counters

Related cards and tokens

03

Legal formats

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Meta decks with Grafted Exoskeleton

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Official source