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Rules guide · Creature

Razorkin NeedleheadHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Duskmourn: House of Horror· September 27, 2024
Carte Magic Razorkin Needlehead

Razorkin Needlehead is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This creature has first strike during your turn. Whenever an opponent draws a card, this creature deals 1 damage to them.

Complete guide

Razorkin Needlehead is a lethal threat that punishes your opponents just for playing the game. This Human Assassin ensures that every card your opponent draws comes with a painful price, while remaining a formidable attacker on your own turn. Whether they draw for their turn or use spells to dig through their deck, the Needlehead is always watching.

Aggressive Protection

On your turn, Razorkin Needlehead gains first strike, making it incredibly difficult to block profitably. It can strike down blockers before they have a chance to deal damage back, allowing you to maintain pressure. Outside of your turn, it loses this ability, but its primary utility remains its triggered ability that pings opponents.

Punishing the Draw

The core of this card is its triggered ability: 'Whenever an opponent draws a card, this creature deals 1 damage to them.' This trigger occurs for the mandatory draw during their draw step, as well as any additional draws from spells or abilities. Note that if an effect tells a player to put a card into their hand without using the word 'draw', this ability will not trigger.

Timing and Triggers

Each card drawn is a separate event. If an opponent plays a spell that tells them to draw three cards, Razorkin Needlehead's ability will trigger three separate times. These triggers are put on the stack after the draw spell has finished resolving. This is particularly effective against 'wheel' effects or large draw spells that could potentially end the game through cumulative damage.

Strategic Implementation

You should play Razorkin Needlehead early in the game to maximize the number of draws you can punish. In aggressive red decks, the constant pinging prevents opponents from stabilizing their life total while they search for answers. It excels in formats where players frequently cycle cards or use cantrips to smooth out their turns.

Interaction examples

First Strike Combat

During your turn, you attack with Razorkin Needlehead. Your opponent blocks with Ornithopter of Paradise. Because it is your turn, Razorkin Needlehead has first strike. It deals 2 damage to the Ornithopter of Paradise in the first strike damage step, destroying it before the Ornithopter can deal any damage back. If this happened on the opponent's turn, both creatures would deal damage simultaneously.

Draw vs. Exile

If your opponent controls a Professional Face-Breaker and sacrifices a Treasure to exile the top card of their library, Razorkin Needlehead does not trigger. The Oracle text for Professional Face-Breaker specifies exiling and playing the card, not 'drawing' it. Razorkin Needlehead only deals damage when the specific action of drawing occurs.

Multiple Draw Triggers

When your opponent enters their draw step, they draw a card. Razorkin Needlehead's ability triggers and is put on the stack. Once it resolves, the opponent takes 1 damage. If they then cast a spell like 'Ancestral Recall' to draw three cards, the ability triggers three more times, dealing a total of 3 more damage as each trigger resolves individually.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Razorkin Needlehead

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a spell or ability causes an opponent to put cards into their hand without specifically using the word "draw," it's not a card drawn.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Razorkin Needlehead
+Peer into the Abyss
#1

Razorkin Needlehead + Peer into the Abyss

Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
  1. 1Cast Peer into the Abyss by paying {4}{B}{B}{B}, causing an opponent to draw cards equal to half their library and causing them to lose half their life total, rounded up.
  2. 2Razorkin Needlehead triggers for each card drawn this way.
  3. 3Resolve the first trigger, dealing 1 damage to the opponent.
  4. 4If the opponent has 0 or less life, the opponent loses the game due to having zero or less life.
  5. 5Repeat from step 3 for each remaining trigger and/or until the opponent loses the game.
Windfall
+Phyresis
+Razorkin Needlehead
#2

Windfall + Phyresis + Razorkin Needlehead

Each opponent loses the game
  1. 1Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
  2. 2Razorkin Needlehead triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
  3. 3Each opponent loses the game due to having ten or more poison counters
Razorkin Needlehead
+Echo of Eons
+Phyresis
#3

Razorkin Needlehead + Echo of Eons + Phyresis

Each opponent loses the game
  1. 1Cast Echo of Eons by paying {4}{U}{U}, causing each player to discard their hands and draw seven cards.
  2. 2Razorkin Needlehead triggers for each card your opponents draw.
  3. 3Resolve the first trigger, causing the opponent to get a poison counter.
  4. 4If the opponent has ten or more poison counters, they lose the game as a state-based action.
  5. 5Repeat from step 3 for each remaining trigger.
  6. 6If needed, cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to discard their hands and draw seven cards.
  7. 7Repeat from step 2.
Windfall
+Tainted Strike
+Razorkin Needlehead
#4

Windfall + Tainted Strike + Razorkin Needlehead

Each opponent loses the game
  1. 1Cast Tainted Strike by paying {B}, giving Razorkin Needlehead infect until end of turn.
  2. 2Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
  3. 3Razorkin Needlehead triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
  4. 4Each opponent loses the game due to having ten or more poison counters
Windfall
+Grafted Exoskeleton
+Razorkin Needlehead
#5

Windfall + Grafted Exoskeleton + Razorkin Needlehead

Each opponent loses the game
  1. 1Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
  2. 2Razorkin Needlehead triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
  3. 3Each opponent loses the game due to having ten or more poison counters
Razorkin Needlehead
+Echo of Eons
+Tainted Strike
#6

Razorkin Needlehead + Echo of Eons + Tainted Strike

Each opponent loses the game
  1. 1Cast Tainted Strike by paying {B}, giving Razorkin Needlehead +1/+0 and infect until end of turn.
  2. 2Cast Echo of Eons by paying {4}{U}{U}, causing each player to discard their hands and draw seven cards.
  3. 3Razorkin Needlehead triggers for each card your opponents draw.
  4. 4Resolve the first trigger, causing the opponent to get a poison counter.
  5. 5If the opponent has ten or more poison counters, they lose the game as a state-based action.
  6. 6Repeat from step 4 for each remaining trigger.
  7. 7If needed, cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to discard their hands and draw seven cards.
  8. 8Repeat from step 3.
Windfall
+Glistening Oil
+Razorkin Needlehead
#7

Windfall + Glistening Oil + Razorkin Needlehead

Each opponent loses the game
  1. 1Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
  2. 2Razorkin Needlehead triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
  3. 3Each opponent loses the game due to having ten or more poison counters
Windfall
+Triumph of the Hordes
+Razorkin Needlehead
#8

Windfall + Triumph of the Hordes + Razorkin Needlehead

Each opponent loses the game
  1. 1Cast Triumph of the Hordes by paying {2}{G}{G}, giving creatures you control infect until end of turn.
  2. 2Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
  3. 3Razorkin Needlehead triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
  4. 4Each opponent loses the game due to having ten or more poison counters
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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