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Rules guide · Legendary Artifact Creature

MemnarchHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Archenemy· June 18, 2010
Carte Magic Memnarch

Memnarch is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)

How it works : Memnarch

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The effects of Memnarch’s abilities don’t end at end of turn, and they don’t end when Memnarch leaves the battlefield. Both effects last until the affected permanent leaves the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You can use the first ability on a nonartifact permanent, wait for the ability to resolve, and then use the second ability on that permanent.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Steelswarm Operator
+Memnarch
+Freed from the Real
#1

Steelswarm Operator + Memnarch + Freed from the Real

Infinite blue mana that can only be spent to activate abilities of artifactsInfinite blue mana that can only be spent to cast artifact spells
  1. 1Activate Steelswarm Operator's second ability by tapping it, adding {U}{U} that can only be spent to activate abilities of artifacts.
  2. 2Activate Memnarch by paying {1}{U}{U}, causing Freed from the Real to become an artifact.
  3. 3Activate Freed from the Real by paying {U}, untapping Steelswarm Operator.
  4. 4Activate Steelswarm Operator's second ability by tapping it, adding {U}{U} that can only be spent to activate abilities of artifacts.
  5. 5Repeat from step 3.
Steelswarm Operator
+Memnarch
+Pemmin's Aura
#2

Steelswarm Operator + Memnarch + Pemmin's Aura

Infinite blue mana that can only be spent to activate abilities of artifactsInfinite blue mana that can only be spent to cast artifact spells
  1. 1Activate Steelswarm Operator's second ability by tapping it, adding {U}{U} that can only be spent to activate abilities of artifacts.
  2. 2Activate Memnarch by paying {1}{U}{U}, causing Pemmin's Aura to become an artifact.
  3. 3Activate Pemmin's Aura by paying {U}, untapping Steelswarm Operator.
  4. 4Activate Steelswarm Operator's second ability by tapping it, adding {U}{U} that can only be spent to activate abilities of artifacts.
  5. 5Repeat from step 3.
Magda, Brazen Outlaw
+Clock of Omens
+Memnarch
#3

Magda, Brazen Outlaw + Clock of Omens + Memnarch

Infinite artifact ETBInfinite artifact tokensInfinite tapped Treasure tokensPut all artifact cards and a subset of creature cards from your library onto the battlefield
  1. 1Cause Magda to become an artifact using Memnarch.
  2. 2Activate Clock of Omens by tapping Magda and another artifact, targeting Magda.
  3. 3Magda triggers, creating a Treasure token.
  4. 4Resolve the Clock of Omens ability, untapping Magda.
  5. 5Repeat from step 2.
Vorel of the Hull Clade
+Teferi, Master of Time
+Memnarch
#4

Vorel of the Hull Clade + Teferi, Master of Time + Memnarch

Infinite turnsLock
  1. 1Activate Memnarch's first ability by paying {1}{U}{U}, causing Teferi to become an artifact.
  2. 2Activate Vorel by paying {G}{U} and tapping it, doubling the number of loyalty counters on Teferi.
  3. 3Activate Teferi's third loyalty ability by removing ten loyalty counters from it, causing you to take two extra turns after this one.
  4. 4Move to your first extra turn.
  5. 5Activate Teferi's first loyalty ability by putting a loyalty counter on it, causing you to loot.
  6. 6Activate Vorel by paying {G}{U} and tapping it, doubling the number of loyalty counters on Teferi.
  7. 7Move to your second extra turn.
  8. 8Repeat from step 2.
Voltaic Construct
+Memnarch
+Vhal, Candlekeep Researcher
#5

Voltaic Construct + Memnarch + Vhal, Candlekeep Researcher

Infinite untap of artifact creatures you controlInfinite colorless mana that can't be spent to cast spells from your hand
  1. 1Cause Vhal to become an artifact using Memnarch.
  2. 2Activate Vhal by tapping it, adding at least {C}{C}{C}.
  3. 3Activate Voltaic Construct by paying {2}, untapping Vhal.
  4. 4Repeat from step 2.
Kitsa, Otterball Elite
+Blinkmoth Infusion
+Memnarch
#6

Kitsa, Otterball Elite + Blinkmoth Infusion + Memnarch

Infinite mana artifacts you control can produceInfinite magecraft triggersInfinite untap of artifacts you control
  1. 1Activate Memnarch's first ability by paying {1}{U}{U}, causing Kitsa to become an artifact.
  2. 2Cast Blinkmoth Infusion by paying {12}{U}{U}, minus {1} for each artifact you control.
  3. 3Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  4. 4Holding priority, activate any number of mana-producing artifacts you control, adding at least {2}.
  5. 5Activate Kitsa's second ability by paying {2} and tapping it, copying Blinkmoth Infusion.
  6. 6Resolve the copy of Blinkmoth Infusion, untapping all artifacts you control.
  7. 7Repeat from step 4.
Vorel of the Hull Clade
+Mu Yanling
+Memnarch
#7

Vorel of the Hull Clade + Mu Yanling + Memnarch

Infinite turnsLock
  1. 1Activate Memnarch's first ability by paying {1}{U}{U}, causing Mu Yanling to become an artifact.
  2. 2Activate Vorel by paying {G}{U} and tapping it, doubling the number of loyalty counters on Mu Yanling.
  3. 3Activate Mu Yanling's third loyalty ability by removing ten loyalty counters from it, causing you to take an extra turn after this one.
  4. 4Repeat from step 2 each turn.
Toph, the First Metalbender
+Bumi, Unleashed
+Memnarch
#8

Toph, the First Metalbender + Bumi, Unleashed + Memnarch

Infinite combat phasesInfinite mana lands you control can produceInfinite combat damageInfinite untap of lands you control
  1. 1Cause Bumi to become an artifact using Memnarch.
  2. 2Deal combat damage to an opponent. Bumi triggers, untapping all lands you control, including Bumi as it's a land due to Toph, and causing you to get an additional combat phase after this one.
  3. 3Repeat step 2 each combat phase.
03

Interactions with other cards

These cards' text mentions Memnarch.

04

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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Official source