Merfolk Trickster is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flash When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.
How it works : Merfolk Trickster
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Once you announce that you’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, players can’t try to remove a permanent’s activated abilities to stop them from happening. Once activated, the ability on the stack will resolve even if the creature loses the ability.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the target creature has an ability that triggers when it becomes tapped, that ability triggers before it loses all abilities.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the target creature has power and toughness written as */* with an ability that defines its power and toughness, it’s 0/0 when it loses all abilities. If its power and toughness are written as */*+1, it’s 0/1, and so on.
No other card is named in this ruling.
Legal formats
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Meta decks with Merfolk Trickster
No archived Top 8 deck with this card yet.




