Metamorphose is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Complete guide
Metamorphose is a versatile blue instant that provides a unique form of removal by displacing a threat to the top of a player's library. While it effectively clears the board, it offers the opponent a chance to immediately replace that permanent with something from their hand. This trade-off makes it a high-stakes tactical tool for blue mages.
What It Does
Metamorphose targets a single permanent controlled by an opponent and moves it to the top of its owner's library. Unlike destruction, this bypasses indestructible and ensures the opponent will draw that card again unless their library is shuffled. As part of the resolution, that opponent has the option to put a card of their choice—specifically an artifact, creature, enchantment, or land—from their hand directly onto the battlefield.
Step-by-Step Resolution
First, you cast Metamorphose and choose a legal target permanent an opponent controls. Upon resolution, the target is moved to the top of its owner's library. Then, that opponent may choose a valid permanent card from their hand; if they do, they place it onto the battlefield. Note that because the replacement happens during the resolution of Metamorphose, the new permanent is already on the field by the time any player receives priority to act again.
Common Mistakes
A frequent error is forgetting that the opponent's choice is optional; they are not forced to play a card if they don't want to or don't have a valid type. Additionally, remember that the card they put down does not count as being 'cast,' so it cannot be countered by spells that target spells on the stack. Finally, ensure the target is a permanent an opponent controls; you cannot use this on your own permanents to 'blink' them.
When to Play It
This card is best used when your opponent has a massive, game-ending threat but likely has an empty hand or a hand full of reactive spells. It is also excellent when you have ways to force a shuffle after the target is put on top, ensuring the threat is gone for good. Use it sparingly when your opponent has many cards in hand, as they might upgrade their board state.
Interaction examples
If you cast Metamorphose and your opponent uses Counterspell to target it, Metamorphose is removed from the stack and no permanents are moved or put onto the battlefield. However, if Metamorphose resolves and your opponent puts a creature from their hand onto the battlefield, you cannot use Counterspell on that creature because it was never cast as a spell; it was simply placed there by the resolution of an effect.
Imagine your opponent has a powerful artifact. You cast Metamorphose targeting it. If they try to protect it with a noncreature spell, you could use An Offer You Can't Refuse to counter their protection. Once Metamorphose resolves, the artifact goes to their library, and they get to put a new permanent from their hand onto the field, potentially using the Treasures from An Offer You Can't Refuse to pay for other responses later.
During your opponent's end step, you cast Metamorphose targeting their only blocker. The blocker moves to the top of their library. They choose to put a land card from their hand onto the battlefield. On your turn, you draw and attack, knowing their blocker is stuck on top of their deck for their next draw phase.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Metamorphose
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Metamorphose
No archived Top 8 deck with this card yet.



Counterspell
An Offer You Can't Refuse