Might Makes Right is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack andthis turn.)
How it works : Might Makes Right
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
“Each creature on the battlefield with the greatest power” may be a single creature if each other creature has less power.
No other card is named in this ruling.
- #2· Wizards of the Coast
The ability will trigger only if you control each creature on the battlefield with the greatest power as the beginning of combat step begins. If another player controls a creature with the greatest power or tied for the greatest power at that time, the ability won’t trigger at all.
No other card is named in this ruling.
- #3· Wizards of the Coast
The ability will check its condition again as it tries to resolve. If, at that time, another player controls a creature with the greatest power or tied for the greatest power, the ability won’t do anything.
No other card is named in this ruling.
- #4· Wizards of the Coast
The ability can target any creature an opponent controls, not just one that’s tapped.
No other card is named in this ruling.
- #5· Wizards of the Coast
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
No other card is named in this ruling.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Might Makes Right
No archived Top 8 deck with this card yet.




