Mineshaft Spider is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Reach When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Complete guide
Mineshaft Spider is a versatile common from the Murders at Karlov Manor set that provides both defense and utility. As a creature with Reach, it serves as a reliable blocker against flying threats while helping you set up your graveyard strategy.
What it Does
Mineshaft Spider is a 3/4 creature with Reach, meaning it can block creatures with Flying. Upon entering the battlefield, it offers an optional 'mill two' ability, allowing you to move the top two cards of your library into your graveyard to fuel various synergies.
How it Resolves Step by Step
When Mineshaft Spider enters the battlefield, its triggered ability goes on the stack. When that ability resolves, you make a choice: you may choose to mill two cards or do nothing. If you choose to mill, you must have at least two cards remaining in your library; if you have fewer than two, you cannot choose to mill.
Common Mistakes
A common mistake is forgetting that the mill ability is optional ('you may'). You are not forced to mill if your library is dangerously low or if you want to keep specific cards on top. Additionally, remember that Reach only applies when blocking; Mineshaft Spider does not have Flying itself and cannot be blocked by creatures that can only block flyers.
When to Play It
Play Mineshaft Spider when you need to stabilize the board against aggressive aerial decks. Its four toughness makes it a sturdy wall, and the mill trigger is perfect for decks looking to recur cards from the graveyard or trigger 'leaves the graveyard' effects.
Interaction examples
You cast Mineshaft Spider and choose to mill two cards. One of the cards milled is a powerful spell. You then cast Eternal Witness, using its enters-the-battlefield trigger to return that specific card from your graveyard to your hand.
After Mineshaft Spider mills two cards you don't need, you play Solemn Simulacrum. The Simulacrum's search ability allows you to shuffle your library, ensuring you reset the order of your deck after the mill and thinning out your lands for better future draws.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Mineshaft Spider
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you don't have at least two cards in your library, you can't choose to mill two cards.
No other card is named in this ruling.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Mineshaft Spider
No archived Top 8 deck with this card yet.



Eternal Witness
Solemn Simulacrum