Mines of Moria is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Mines of Moria enters tapped unless you control a legendary creature.: Add
.
,
, Exile three cards from your graveyard: Create two Treasure tokens.
Complete guide
Mines of Moria is a legendary land that perfectly captures the risk and reward of delving into the deep. While it provides essential red mana, its true value lies in its ability to convert your spent resources into Treasure tokens. It is a fantastic utility land for legendary-heavy decks and graveyard-focused strategies.
Entering the Battlefield
When you play Mines of Moria, it checks for a legendary creature on your side of the battlefield. If you control at least one, it enters untapped and ready to use. Otherwise, it enters tapped. Note that if you are putting this land onto the battlefield at the same time as a legendary creature, it will still enter tapped because the creature was not already present to satisfy the requirement.
Converting the Graveyard
The activated ability of Mines of Moria costs four mana (three generic and one red), tapping the land itself, and exiling three cards from your graveyard as a cost. Upon resolution, you create two Treasure tokens. Since exiling the cards is a cost, your opponents cannot respond to the ability to remove those cards from your graveyard to stop you; once you announce the ability and pay the cost, those cards are gone.
Strategy and Timing
Common mistakes involve forgetting the 'legendary creature' requirement or failing to track graveyard size. Use the Treasure ability at the end of an opponent's turn if you have mana to spare, effectively 'banking' mana for a big play on your following turn. It is also an excellent way to clean up your graveyard if you are worried about effects that might punish you for having cards there.
Interaction examples
If you have four mana available and three cards in your graveyard, you can tap Mines of Moria and pay the costs to create two Treasure tokens. These tokens can then be sacrificed at any time to add mana of any color, allowing you to cast a spell that costs more mana than the number of lands you currently control.
If you cast Travel Through Caradhras and players vote for Mines of Moria, you return cards from your graveyard to your hand. This interacts interestingly with the land itself: returning cards to your hand reduces the 'fuel' available for the Mines of Moria land ability, so you must choose whether you want card recursion or future mana acceleration.
In a Commander game, having Mines of Moria alongside Command Tower and Exotic Orchard ensures you have consistent red mana. If you control your Commander (a legendary creature), Mines of Moria enters untapped, allowing you to use it immediately to help pay for the activated ability of another Mines of Moria or to simply cast your spells.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Mines of Moria
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The legendary creature must already be on the battlefield as the land enters the battlefield. If it enters the battlefield at the same time, the land will enter tapped.
No other card is named in this ruling.
Interactions with other cards
These cards' text mentions Mines of Moria.
Related cards and tokens
Legal formats
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Mines of Moria
Treasure
Travel Through Caradhras
Command Tower
Exotic Orchard