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Mirran SafehouseHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Phyrexia: All Will Be One· February 10, 2023
Carte Magic Mirran Safehouse

Mirran Safehouse is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

As long as this artifact is on the battlefield, it has all activated abilities of all land cards in all graveyards.

How it works : Mirran Safehouse

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Mirran Safehouse gains only activated abilities, including activated mana abilites. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities; they have colons in their reminder text.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Cards with basic land types intrinsically have the appropriate mana ability, even if it isn't printed in the card's text box. Mirran Safehouse also gains those abilities. For example, if there is a Plains in your graveyard, Mirran Safehouse has "{T}: Add {W}," even though that may not be printed on the Plains itself.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an activated ability of a land card in a graveyard references the card it's printed on by name, treat Mirran Safehouse's version of that ability as though it referenced Mirran Safehouse by name instead.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Mirran Safehouse
+Griffin Canyon
+Mutavault
#1

Mirran Safehouse + Griffin Canyon + Mutavault

Infinitely large creature until end of turn
  1. 1Activate Mirran Safehouse using Mutavault's second ability by paying {1}, causing Mirran Safehouse to become a 2/2 creature with all creature types until end of turn.
  2. 2Activate Mirran Safehouse using Griffin Canyon's second ability by tapping it, untapping Mirran Safehouse and giving it +1/+1 until end of turn.
  3. 3Repeat step 2.
Mirran Safehouse
+Griffin Canyon
+Faceless Haven
#2

Mirran Safehouse + Griffin Canyon + Faceless Haven

Infinitely large creature until end of turn
  1. 1Activate Mirran Safehouse using Faceless Haven's second ability by paying {S}{S}{S}, causing Mirran Safehouse to become a 4/3 creature with all creature types until end of turn.
  2. 2Activate Mirran Safehouse using Griffin Canyon's second ability by tapping it, untapping Mirran Safehouse and giving it +1/+1 until end of turn.
  3. 3Repeat step 2.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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Meta decks with Mirran Safehouse

No archived Top 8 deck with this card yet.

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