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Rules guide · Land

MutavaultHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Star Trek Commander· November 13, 2026
Carte Magic Mutavault

Mutavault is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Complete guide

Mutavault is one of the most versatile utility lands ever printed, offering both mana production and a surprise offensive threat. By transforming into a creature with every single creature type, it fits perfectly into any tribal strategy while dodging most board wipes that only affect non-land permanents.

One Land, All Types

Mutavault functions as a colorless land that can be animated for a single mana. When you activate its ability, it becomes a 2/2 creature until end of turn while retaining its 'Land' card type. Most importantly, it gains all creature types—meaning it is a Goblin, an Elf, a Sliver, and even a Brushwagg all at once.

The Resolution Process

When you pay {1} to activate Mutavault, the ability goes on the stack. Once it resolves, the land becomes a creature. Because it remains a land, it can still be tapped for mana. However, be aware of 'summoning sickness': if you haven't controlled this specific land since the start of your turn, you cannot attack with it or tap it for mana once it becomes a creature.

Common Mistakes to Avoid

A frequent misconception is that Mutavault has the 'Changeling' keyword; it does not, though the effect is similar. Additionally, players often forget that if Mutavault is destroyed in combat as a creature, it is put into the graveyard like any other creature. If an effect prevents creatures from being cast, it will not stop Mutavault, as you are playing a land and then activating an ability.

Strategic Timing

The best time to animate Mutavault is usually during your Declare Attackers step or at the end of an opponent's turn to block. Since it is a land, it survives sorcery-speed 'destroy all creatures' spells like Wrath of God if you haven't animated it yet, allowing you to counter-attack on your following turn.

Interaction examples

Generating a Token Army

When Mutable Explorer enters the battlefield, you create a Mutavault token. This token has the exact same abilities as the card Mutavault. You can tap the token for colorless mana immediately, or wait until your next turn to animate it into a 2/2 Shapeshifter that benefits from any tribal bonuses on your board.

Managing Your Mana Base

While Command Tower and Exotic Orchard provide the specific colors needed for your spells, Mutavault provides the utility. You can tap Command Tower to pay the {1} activation cost for Mutavault. Once animated, Mutavault can be used to satisfy requirements for spells that care about specific creature types, while Exotic Orchard ensures you have the colors to cast those spells.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mutavault

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Although Mutavault has all creature types while it's animated, it does not have the changeling keyword ability.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Mutavault
+Deeproot Pilgrimage
+Intruder Alarm
#1

Mutavault + Deeproot Pilgrimage + Intruder Alarm

Infinite colorless manaInfinite creature tokensInfinite creature ETBInfinite mana creatures you control can produce
  1. 1Activate Mutavault's second ability by paying {1}, causing it to become a 2/2 creature with all creature types until end of turn.
  2. 2Activate Mutavault's first ability by tapping it, adding {C}.
  3. 3Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token.
  4. 4When the Merfolk enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  5. 5Repeat from step 2.
Manascape Refractor
+Mutavault
+Griffin Canyon
#2

Manascape Refractor + Mutavault + Griffin Canyon

Infinitely large creature until end of turn
  1. 1Activate Manascape Refractor using Mutavault's second ability by paying {1}, causing Manascape Refractor to become a 2/2 creature with all creature types until end of turn.
  2. 2Activate Manascape Refractor using Griffin Canyon's second ability by tapping it, untapping Manascape Refractor and giving it +1/+1 until end of turn.
  3. 3Repeat step 2.
Mirran Safehouse
+Griffin Canyon
+Mutavault
#3

Mirran Safehouse + Griffin Canyon + Mutavault

Infinitely large creature until end of turn
  1. 1Activate Mirran Safehouse using Mutavault's second ability by paying {1}, causing Mirran Safehouse to become a 2/2 creature with all creature types until end of turn.
  2. 2Activate Mirran Safehouse using Griffin Canyon's second ability by tapping it, untapping Mirran Safehouse and giving it +1/+1 until end of turn.
  3. 3Repeat step 2.
Exchange of Words
+Scute Swarm
+Mutavault
#4

Exchange of Words + Scute Swarm + Mutavault

Draw the gameInfinite creature ETBInfinite landfall triggersInfinite tapped creature tokens
  1. 1Activate Mutavault's first ability by tapping it, adding {C}.
  2. 2Activate Mutavault's second ability by paying {1}, causing it to become a 2/2 creature that is still a land until end of turn.
  3. 3Cast Exchange of Words by paying {1}{U}{U}, exchanging the text boxes of Mutavault and Scute Swarm.
  4. 4Play a land.
  5. 5The land enters the battlefield, triggering Mutavault's Scute Swarm ability, creating a copy of Mutavault with its original text.
  6. 6Step 5 repeats in a mandatory loop unless interrupted, drawing the game.
Blossoming Tortoise
+Crackdown Construct
+Mutavault
#5

Blossoming Tortoise + Crackdown Construct + Mutavault

Infinitely large creature until end of turn
  1. 1Activate Mutavault's second ability by paying {0}, causing it to become a 2/2 creature with all creature types in addition to its other types until end of turn.
  2. 2Activate Mutavault's second ability by paying {0}.
  3. 3Crackdown Construct triggers, giving itself +1/+1 until end of turn.
  4. 4Repeat from step 2.
Blossoming Tortoise
+Draconic Destiny
+Mutavault
#6

Blossoming Tortoise + Draconic Destiny + Mutavault

Infinitely powerful creature until end of turn
  1. 1Activate Mutavault's second ability by paying {0} due to Blossoming Tortoise, causing Mutavault to become a 2/2 creature with all creature types until end of turn.
  2. 2Cast Draconic Destiny by paying {1}{R}{R}, attaching it to Mutavault.
  3. 3Activate Mutavault by paying {0} due to Blossoming Tortoise, giving it +1/+0 until end of turn.
  4. 4Repeat step 3.
Exchange of Words
+Ley Weaver
+Mutavault
#7

Exchange of Words + Ley Weaver + Mutavault

Infinite mana lands you control can produceInfinite untap of lands you control
  1. 1Activate Mutavault's second ability by paying {1}, causing it to become a 2/2 creature with all creature types in addition to its other types.
  2. 2Cast Exchange of Words by paying {1}{U}{U}.
  3. 3When Exchange of Words enters the battlefield, it triggers, exchanging the text boxes of Ley Weaver and Mutavault.
  4. 4Activate Mutavault by tapping it, untapping itself and any other land you control.
  5. 5Repeat step 4.
03

Interactions with other cards

These cards' text mentions Mutavault.

04

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduelpredhtlr
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