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Mutated CultistHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Modern Horizons 3 Commander· June 14, 2024
Carte Magic Mutated Cultist

Mutated Cultist is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Devoid (This card has no color.) When you cast this spell, remove all counters from up to one target permanent or opponent. The next spell you cast this turn costs {1} less to cast for each counter removed this way. Deathtouch

How it works : Mutated Cultist

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Mutated Cultist's triggered ability will resolve before Mutated Cultist does. If Mutated Cultist is countered or otherwise leaves the stack in response to that triggered ability, the triggered ability will still resolve as normal.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The triggered ability can target a permanent controlled by any player, but it can't target you. It can target a permanent or opponent with no counters. If the targeted permanent or opponent has more than one kind of counter, you must remove all of them.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Counters that players could have include energy counters, experience counters, poison counters, rad counters, and ticket counters.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Mutated Cultist's second ability). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Devoid works in all zones, not just on the battlefield.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Mayael's Aria
+Dark Depths
+Mutated Cultist
#1

Mayael's Aria + Dark Depths + Mutated Cultist

Win the game at the beginning of your next upkeep
  1. 1Cast Mutated Cultist by paying {2}{B}. Mutated Cultist triggers, removing all ice counters from Dark Depths.
  2. 2Dark Depths triggers, causing you to sacrifice it and create a 20/20 Marit Lage legendary creature token.
  3. 3At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain 10 life and win the game.
03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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Meta decks with Mutated Cultist

No archived Top 8 deck with this card yet.

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