Dark Depths is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Dark Depths enters with ten ice counters on it.: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Complete guide
Dark Depths is a legendary snow land that holds a frozen secret from Magic's ancient history. Instead of providing mana, this land acts as a countdown to releasing one of the most powerful tokens in the game, Marit Lage. Mastering its unique mechanics is essential for any player looking to dominate the board with a 20/20 indestructible flyer.
What It Does
Dark Depths enters the battlefield with ten ice counters. It features an activated ability that allows you to pay three mana to remove one counter at a time. Unlike most lands, it does not have a mana ability, meaning it cannot be tapped for mana unless another effect grants it that ability. The real power lies in its state-triggered ability, which activates the moment the final ice counter is removed.
How It Resolves Step by Step
First, the last ice counter must be removed, either through its own activated ability or other card effects. Once the land has zero counters, its triggered ability is put onto the stack. When this ability resolves, you must sacrifice Dark Depths as part of the resolution. If the land is successfully sacrificed, you then create the Marit Lage token. Because this is a state trigger, if the ability is countered but the land remains on the field with no counters, the ability will trigger again immediately.
Common Mistakes
A frequent error is assuming you get the Marit Lage token even if Dark Depths is destroyed in response to the trigger. The ability uses an 'if you do' clause, meaning the sacrifice must actually happen for the token to appear. If an opponent uses a spell to destroy the land while the 'sacrifice it' trigger is on the stack, you cannot sacrifice it during resolution, and no token is created. Additionally, remember that this land does not tap for mana, so playing it early can slow down your mana development.
When to Play It
Dark Depths is best utilized in decks that can quickly remove counters or cheat the land into play without counters. Since it is a legendary snow land, it can be searched for with specific land-tutors. It is most effective when you have a surplus of mana to sink into the counter-removal or when you can protect the land until the final counter is removed to ensure the 20/20 Avatar reaches the battlefield.
Interaction examples
You have Dark Depths on the battlefield with one ice counter remaining. You pay three mana to activate its ability, removing the final counter. The state trigger goes on the stack. Upon resolution, you sacrifice Dark Depths and create the legendary 20/20 black Avatar creature token named Marit Lage, which has flying and indestructible.
While Command Tower can tap for mana based on your commander's colors, Dark Depths provides no mana on its own. If you have both on the field, you can use the mana produced by Command Tower to pay for the activated ability of Dark Depths to remove an ice counter.
If your opponent controls Dark Depths and you control Exotic Orchard, your Orchard cannot produce mana from Dark Depths. This is because Dark Depths does not have any abilities that produce mana, and Exotic Orchard only checks for colors that lands your opponents control 'could produce'.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Dark Depths
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The last ability of Dark Depths is a state trigger. It won't trigger again while the ability is on the stack, but if the ability is countered and Dark Depths is still on the battlefield with no ice counters on it, it will trigger again immediately.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Dark Depths leaves the battlefield before its triggered ability resolves, you won't be able to sacrifice it, so you won't create Marit Lage.
Card named in this ruling
- #3· Wizards of the Coast
Dark Depths doesn't have a mana ability. It doesn't tap for colorless mana.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Mayael's Aria + Dark Depths + Thespian's Stage
- 1Activate Thespian's Stage's second ability by paying
and tapping it, causing it to become a copy of Dark Depths.
- 2Thespian's Stage triggers, causing you to sacrifice it and create a 20/20 Marit Lage legendary creature token.
- 3At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life and win the game.
Mayael's Aria + Dark Depths + Solemnity
- 1Play Dark Depths, which enters with zero ice counters due to Solemnity.
- 2Dark Depths triggers, causing you to sacrifice it and create a 20/20 Marit Lage legendary creature token.
- 3At the beginning of your next upkeep, Mayael's Aria triggers, causing you to gain ten life and win the game.
Mayael's Aria + Dark Depths + Vampire Hexmage
- 1Activate Vampire Hexmage by sacrificing it, removing all counters from Dark Depths.
- 2Dark Depths triggers, causing you to sacrifice it and create a 20/20 Marit Lage legendary creature token.
- 3At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain 10 life and win the game.
Mayael's Aria + Dark Depths + Mutated Cultist
- 1Cast Mutated Cultist by paying
. Mutated Cultist triggers, removing all ice counters from Dark Depths.
- 2Dark Depths triggers, causing you to sacrifice it and create a 20/20 Marit Lage legendary creature token.
- 3At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain 10 life and win the game.
Mayael's Aria + Dark Depths + Aether Snap
- 1Cast Aether Snap by paying
, removing all counters from all permanents and exiling all tokens.
- 2Dark Depths triggers, causing you to sacrifice it and create a 20/20 Marit Lage legendary creature token.
- 3At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain 10 life and win the game.
The Master, Multiplied + Dark Depths + Vampire Hexmage + Mishra's Groundbreaker
- 1Cast Replication Technique by paying
, creating a token copy of Dark Depths.
- 2Activate Mishra's Groundbreaker by tapping and sacrificing it, causing Dark Depths to become a creature.
- 3Activate Vampire Hexmage by sacrificing it, removing all counters from the Dark Depths token.
- 4The Dark Depths token triggers, causing you to not sacrifice it due to The Master.
- 5Step 4 repeats infinitely, creating a mandatory infinite loop, causing the game to end in a draw.
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