Mischievous Poltergeist is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Pay 1 life: Regenerate this creature.
Complete guide
Mischievous Poltergeist is a haunting Spirit that offers a repeatable way to survive combat or destruction effects for a minimal cost. By tapping into your life force, you can ensure this flyer stays on the battlefield through the toughest of situations. Understanding how its regeneration shield functions is key to mastering its defensive capabilities.
What It Does
Mischievous Poltergeist is a 1/1 creature with Flying and a powerful activated ability: 'Pay 1 life: Regenerate this creature.' This ability creates a 'regeneration shield' that lasts until the end of the current turn. If the Poltergeist would be destroyed by lethal damage or a spell that says 'destroy,' the shield is used up instead, preventing the creature from leaving the battlefield.
How It Resolves Step by Step
First, you pay 1 life as the activation cost, which cannot be responded to. Second, the ability goes on the stack; once it resolves, a regeneration shield is applied to Mischievous Poltergeist. The next time it would be destroyed this turn, it instead becomes tapped, is removed from combat, and all damage is marked off it. Note that you must activate this before the destruction event happens, such as during the Declare Blockers step or in response to a removal spell.
Common Mistakes
A common error is trying to regenerate after a creature has already been put into the graveyard; you must set up the shield in advance. Also, remember that regeneration does not work against effects that reduce toughness to 0 or less, nor does it stop a creature from being exiled or sacrificed. Finally, because the ability has no 'once per turn' limit, you can activate it multiple times, though additional shields on the same creature in the same turn are usually redundant unless it faces multiple destruction effects.
When to Play It
This card shines in formats where you need a persistent blocker or a way to trigger life-loss mechanics. Since it can regenerate for just 1 life as many times as you can afford, it serves as an excellent 'chump blocker' against large ground creatures without Trample, effectively stalling your opponent indefinitely.
Interaction examples
If your opponent attacks with Solemn Simulacrum, you can block with Mischievous Poltergeist. Before damage is dealt, you pay 1 life to activate the regeneration ability. When damage is dealt, the Poltergeist would be destroyed by lethal damage, but instead, the shield is consumed, the Poltergeist is tapped, and it stays on the battlefield.
If you have Roaming Throne on the battlefield with 'Spirit' chosen, it is important to note that Roaming Throne affects triggered abilities. Because Mischievous Poltergeist uses an activated ability (indicated by the colon), Roaming Throne does not cause the regeneration effect to happen twice. You still pay 1 life for one regeneration shield.
If a spell is cast that says 'Destroy all creatures,' you can respond by paying 1 life to activate the Poltergeist's ability. When the board wipe resolves, the Poltergeist remains on the battlefield tapped, while other creatures without indestructible or regeneration shields are sent to the graveyard.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Mischievous Poltergeist
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Rowan, Scion of War + Exsanguinate + Mischievous Poltergeist
- 1Activate Mischievous Poltergeist by paying life.
- 2Repeat step 1 as desired.
- 3Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn.
- 4Cast Exsanguinate, choosing for X to equal the amount of life you've lost this turn, but paying a total of
due to Rowan.
- 5Resolve Exsanguinate, causing each opponent to lose X life, and you to gain life equal to the life lost this way.
Repay in Kind + Mischievous Poltergeist
- 1Activate Mischievous Poltergeist by paying 1 life.
- 2Repeat step 1 until you have 0 life.
- 3Resolve all Mischievous Poltergeist abilities.
- 4Cast Repay in Kind by paying
, causing each opponent's life total to become 0.
- 5Each opponent loses the game as a state-based action due to having 0 life.
Sheoldred, the Apocalypse + Vilis, Broker of Blood + Mischievous Poltergeist
- 1Activate Mischievous Poltergeist by paying 1 life.
- 2Vilis triggers, causing you to draw a card.
- 3Sheoldred's first ability triggers, causing you to gain 2 life.
- 4Repeat as desired.
- 5Resolve all Mischievous Poltergeist abilities.
Mister Negative + Mischievous Poltergeist + Phyrexian Unlife
- 1Activate Mischievous Poltergeist by paying life.
- 2Repeat step 1 until you have 0 life.
- 3Cast Mister Negative by paying
plus commander tax if applicable.
- 4When Mister Negative enters, it triggers, swapping your life total with an opponent's.
- 5The opponent loses the game due to having 0 life.
Children of Korlis + Vizkopa Guildmage + Mischievous Poltergeist
- 1Activate Vizkopa Guildmage's second ability by paying
, causing each opponent to lose life whenever you gain life this turn.
- 2Activate Mischievous Poltergeist by paying 1 life.
- 3Repeat step 2 until you have 1 life.
- 4Activate Children of Korils by sacrificing it, causing you to gain life equal to the amount of life you've lost this turn.
- 5Vizkopa Guildmage triggers, causing each opponent to lose life equal to the amount of life you gained.
Mister Negative + Mischievous Poltergeist + Platinum Angel
- 1Activate Mischievous Poltergeist by paying life.
- 2Repeat step 1 until you have 0 life.
- 3Cast Mister Negative by paying
plus commander tax if applicable.
- 4When Mister Negative enters, it triggers, swapping your life total with an opponent's.
- 5The opponent loses the game due to having 0 life.
Mister Negative + Mischievous Poltergeist + Pact Weapon
- 1Activate Mischievous Poltergeist by paying life.
- 2Repeat step 1 until you have 0 life.
- 3Cast Mister Negative by paying
plus commander tax if applicable.
- 4When Mister Negative enters, it triggers, swapping your life total with an opponent's.
- 5The opponent loses the game due to having 0 life.
Mischievous Poltergeist + Vizkopa Guildmage + Oketra's Last Mercy
- 1Activate Vizkopa Guildmage by paying
, causing each opponent to lose life whenever you gain life this turn.
- 2Activate Mischievous Poltergeist by paying 1 life, regenerating it.
- 3Repeat step 2 until you have one life.
- 4Cast Oketra's Last Mercy by paying
, causing your life total to become forty.
- 5Vizkopa Guildmage triggers, causing each opponent to lose thirty-nine life.
- 6Each opponent loses the game due to having zero or less life.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Mischievous Poltergeist
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne










