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Rules guide · Artifact

Pact WeaponHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Pact Weapon

Pact Weapon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.

How it works : Pact Weapon

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If an opponent gains control of the creature that Pact Weapon is attached to but doesn't also gain control of Pact Weapon, you still control Pact Weapon and still don't lose the game for having 0 or less life as long as it is attached.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Similarly, if an opponent gains control of the equipped creature without gaining control of Pact Weapon and attacks with it, you will draw a card, reveal it, and lose life.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the card draw is replaced with another effect, the equipped creature won't get any bonus to its power and toughness and you won't lose any life. This is true even if the card draw is replaced by one or more card draws.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Mister Negative
+Wall of Blood
+Pact Weapon
#1

Mister Negative + Wall of Blood + Pact Weapon

Near-infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Activate Wall of Blood by paying life.
  2. 2Repeat step 1 until you have 0 life.
  3. 3Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable.
  4. 4When Mister Negative enters, it triggers, swapping your life total with an opponent's.
  5. 5The opponent loses the game due to having 0 life.
Mister Negative
+Unspeakable Symbol
+Pact Weapon
#2

Mister Negative + Unspeakable Symbol + Pact Weapon

Near-infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Activate Unspeakable Symbol by paying life.
  2. 2Repeat step 1 until you have 0 life.
  3. 3Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable.
  4. 4When Mister Negative enters, it triggers, swapping your life total with an opponent's.
  5. 5The opponent loses the game due to having 0 life.
Mister Negative
+Blood Celebrant
+Pact Weapon
#3

Mister Negative + Blood Celebrant + Pact Weapon

Near-infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Activate Blood Celebrant by paying {B} and 1 life, adding {B}
  2. 2Repeat step 1 until you have 0 life.
  3. 3Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable.
  4. 4When Mister Negative enters, it triggers, swapping your life total with an opponent's.
  5. 5The opponent loses the game due to having 0 life.
Mister Negative
+Doom Whisperer
+Pact Weapon
#4

Mister Negative + Doom Whisperer + Pact Weapon

Near-infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Activate Doom Whisperer by paying life.
  2. 2Repeat step 1 until you have 0 life.
  3. 3Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable.
  4. 4When Mister Negative enters, it triggers, swapping your life total with an opponent's.
  5. 5The opponent loses the game due to having 0 life.
Mister Negative
+Necropotence
+Pact Weapon
#5

Mister Negative + Necropotence + Pact Weapon

Near-infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Activate Necropotence by paying life.
  2. 2Repeat step 1 until you have 0 life.
  3. 3Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable.
  4. 4When Mister Negative enters, it triggers, swapping your life total with an opponent's.
  5. 5The opponent loses the game due to having 0 life.
Mister Negative
+Selenia, Dark Angel
+Pact Weapon
#6

Mister Negative + Selenia, Dark Angel + Pact Weapon

Near-infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Activate Selenia by paying life.
  2. 2Repeat step 1 until you have 0 life.
  3. 3Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable.
  4. 4When Mister Negative enters, it triggers, swapping your life total with an opponent's.
  5. 5The opponent loses the game due to having 0 life.
Mister Negative
+Mischievous Poltergeist
+Pact Weapon
#7

Mister Negative + Mischievous Poltergeist + Pact Weapon

Near-infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Activate Mischievous Poltergeist by paying life.
  2. 2Repeat step 1 until you have 0 life.
  3. 3Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable.
  4. 4When Mister Negative enters, it triggers, swapping your life total with an opponent's.
  5. 5The opponent loses the game due to having 0 life.
Mister Negative
+Pact Weapon
+M.O.D.O.K.
#8

Mister Negative + Pact Weapon + M.O.D.O.K.

Near-infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Activate M.O.D.O.K. by paying life.
  2. 2Repeat step 1 until you have 0 life.
  3. 3Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable.
  4. 4When Mister Negative enters, it triggers, swapping your life total with an opponent's.
  5. 5The opponent loses the game due to having 0 life.
03

Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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Meta decks with Pact Weapon

No archived Top 8 deck with this card yet.

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Official source