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Rules guide · Instant

Pact of NegationHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Time Spiral Remastered· March 19, 2021
Carte Magic Pact of Negation

Pact of Negation is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Complete guide

Pact of Negation is a powerful blue instant that allows you to stop an opponent's threat for zero mana upfront. However, this immediate protection comes with a heavy toll that must be settled during your next turn. It is a high-stakes tool often used to protect a winning combo or survive a lethal play.

A Price Paid Later

Pact of Negation functions as a free counterspell because its mana cost is {0}. When it resolves, it counters the targeted spell and creates a delayed triggered ability. This ability waits until the beginning of your next upkeep, at which point it forces you to pay {3}{U}{U}. If you cannot or do not pay this cost during the resolution of that trigger, you immediately lose the game.

Resolution and Stability

It is important to note that the requirement to pay only exists if Pact of Negation actually resolves. If the Pact itself is countered or its target becomes illegal before it resolves, the delayed trigger is never created. However, if the Pact resolves but the target spell 'cannot be countered,' the Pact still successfully resolves; in this case, the spell stays on the stack, but you still must pay the {3}{U}{U} during your next upkeep or lose.

Timing Your Defense

Because the upkeep cost happens at the very start of your next turn, you generally play this card when you are certain you can pay the mana next turn or when the spell you are countering would have caused you to lose immediately anyway. Common mistakes include forgetting the trigger or using it when you do not have access to two blue mana sources for the following turn.

Interaction examples

Countering a Counter

Suppose you cast a winning spell and your opponent casts An Offer You Can't Refuse to stop it. You respond by casting Pact of Negation targeting An Offer You Can't Refuse. Your Pact resolves first, countering their spell. You get to resolve your winning spell now, but you must remember to pay {3}{U}{U} at the start of your next upkeep.

The Failed Pact

You cast Pact of Negation to counter an opponent's spell. In response, your opponent casts Swan Song targeting your Pact of Negation. Swan Song resolves, countering your Pact and giving you a 2/2 Bird token. Because your Pact of Negation was countered and did not resolve, the delayed triggered ability is never created, and you do not have to pay {3}{U}{U} on your next turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Pact of Negation

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Pact of Negation is countered or otherwise doesn't resolve (perhaps because its target became illegal), the delayed triggered ability that threatens you with a game loss won't trigger at the beginning of your next upkeep.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If Pact of Negation resolves with a legal target but fails to counter that spell (most likely because that spell can't be countered), the delayed triggered ability will still trigger at the beginning of your next upkeep and you will have to pay. Or else.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Although originally printed with a characteristic-defining ability that defined its color, this card now has a color indicator. This color indicator can't be affected by text-changing effects (such as the one created by Crystal Spray), although color-changing effects can still overwrite it.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Venser, Shaper Savant
+Displacer Kitten
+Pact of Negation
#1

Venser, Shaper Savant + Displacer Kitten + Pact of Negation

Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
  1. 1Cast any other spell by paying its mana cost, or wait for an opponent to cast one.
  2. 2If the spell is a noncreature spell that you cast, Displacer Kitten triggers.
  3. 3Holding priority, cast Pact of Negation by paying {0}.
  4. 4Displacer Kitten triggers, blinking Venser.
  5. 5Venser enters the battlefield, returning Pact of Negation to your hand.
  6. 6Repeat from step 3.
03

Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduelpredhtlr
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