Mockingbird, Ace Agent is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Double strike Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird.
Complete guide
Mockingbird, Ace Agent is a formidable Legendary Creature that punishes opponents with high damage and constant growth. By combining the Double strike keyword with a scaling +1/+1 counter ability, this Spy Hero quickly becomes a game-ending threat. Every time you aim a spell at your own team, Mockingbird gains strength, making it a centerpiece for combat-focused decks.
Double Strike and Counter Mechanics
Mockingbird, Ace Agent possesses Double strike, meaning it deals both first-strike and regular combat damage. Its triggered ability activates 'Whenever you cast a spell that targets a creature you control.' This triggers during the casting process, meaning the +1/+1 counter is placed on Mockingbird before the targeting spell even resolves. Note that the spell only needs to target at least one creature you control; it doesn't matter if it also targets opponents' permanents or multiple creatures.
Step-by-Step Resolution
When you cast a spell, you first announce it and put it on the stack, then choose targets. If at least one of those targets is a creature you control, Mockingbird's ability triggers and goes on the stack above your spell. The ability resolves first, granting Mockingbird a +1/+1 counter. Finally, your original spell resolves. If your spell is countered, Mockingbird still keeps the counter because the ability triggers upon the act of casting, not resolution.
Common Pitfalls to Avoid
A common mistake is thinking Mockingbird triggers on abilities. It only triggers on 'spells,' so activated or triggered abilities that target your creatures will not grant a counter. Additionally, the spell must be 'cast.' Copying a spell on the stack usually does not count as casting unless the effect specifically says to 'cast the copy.' Finally, remember that Mockingbird can target itself with a spell to trigger its own growth ability.
Tactical Timing
To maximize Mockingbird's potential, use instant-speed combat tricks. Because Mockingbird has Double strike, increasing its power before the first combat damage step effectively doubles the value of every counter it has received. It is often best to hold your targeting spells for the declare blockers step to surprise your opponent with sudden lethal damage.
Interaction examples
If you cast a spell like 'Ephemerate' targeting your Solemn Simulacrum to blink it for lands, Mockingbird, Ace Agent will trigger. You will put a +1/+1 counter on Mockingbird, and then the spell will resolve, letting you search for a land with the Golem's enter-the-battlefield ability.
If Roaming Throne enters the battlefield and you choose 'Human', 'Spy', or 'Hero', its replacement effect applies. When you cast a spell targeting a creature you control, Mockingbird's ability triggers. Because of Roaming Throne, it triggers an additional time, resulting in two +1/+1 counters being placed on Mockingbird instead of one.
If you cast an Aura or a pump spell directly on Mockingbird, Ace Agent, it targets itself. The trigger goes on the stack and resolves, giving it a +1/+1 counter. Then the spell resolves, adding even more stats. With Double strike, these combined bonuses are applied twice during combat.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Mockingbird, Ace Agent
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Mockingbird, Ace Agent
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Solemn Simulacrum
Roaming Throne