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Rules guide · Plane

Mondassian Colony ShipHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Doctor Who· October 13, 2023
Carte Magic Mondassian Colony Ship

Mondassian Colony Ship is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it. Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.

Complete guide

Blast off into the outer reaches of Planechase with the Mondassian Colony Ship, a Plane that rewards tribal synergy and punishes your enemies with Cyber-conversion. This Spacecraft turns your unified army into a powerhouse while its chaos ability transforms threats into robotic drones. Whether you are leading a legion or facing one, understanding how these gears turn is essential for survival.

Boosting the Ranks

The primary ability of Mondassian Colony Ship is a triggered ability that triggers whenever a creature attacks. When the trigger resolves, the attacking creature gets +1/+1 until end of turn for every other creature its controller controls that shares at least one creature type with it. This counts all other creatures on the battlefield under that player's control, not just those that are also attacking.

Cyber-Conversion Mechanics

When chaos ensues, you target a creature to be turned face down. A creature turned face down this way becomes a 2/2 Cyberman artifact creature with no name, no color, and no other abilities. If a permanent has two faces, like a double-faced card, it cannot be turned face down if it is already on the battlefield. If the face-down card happens to have a morph ability, you can still pay its morph cost to turn it face up, which ends the Cyberman effect.

Strategic Deployment

This plane is most effective in decks that focus on a single creature type, as the power boost can become exponential. In multiplayer games, be aware that the attack trigger applies to all players; your opponents will also receive the buff if they attack with a unified force. Use the chaos ability defensively to strip a commander of its abilities or to weaken a large blocker.

Interaction examples

Charging the Colony Ship

While on Mondassian Colony Ship, you use mana from Sol Ring and Command Tower to cast your spells. If you attack with a single Soldier while you control three other Soldiers, the attacking Soldier will receive a +3/+3 bonus until end of turn. The land and artifact do not contribute to the creature type count, but they provide the resources needed to build your board presence.

A Lonely Attacker

If you attack with a single creature and control no other creatures, the ability still triggers. However, since the count of 'other creatures that share a creature type' is zero, the attacking creature receives a +0/+0 bonus.

Cyberman Transformation

When chaos ensues, you target an opponent's legendary creature. That creature is turned face down. It is now a 2/2 colorless Cyberman artifact creature. It loses its legendary status, its name, and all its printed abilities until it is somehow turned face up or leaves the battlefield.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mondassian Colony Ship

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Each creature turned face down this way or put onto the battlefield this way is a 2/2 Cyberman artifact creature with no name and no color.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If, for any reason, the face-down creature is turned face up, the effect making it a Cyberman ends. It will be whatever is printed on the card.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The player who controls a face-down permanent may look at it at any time. Notably, if the cards were put on the battlefield face down from another player's library, the player that owns them does not get to look at those cards.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Double-faced permanents that are already on the battlefield can't be turned face down this way. However, a double-faced card can be put onto the battlefield face down from another zone this way.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the face-down card has a morph ability, its controller may turn it face up by paying the associated morph cost.

    No other card is named in this ruling.

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