Moorland Rescuer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this card.
Complete guide
Moorland Rescuer is a powerful Human Knight that turns its own demise into a massive recruitment drive. When it leaves the battlefield, it brings along a specialized squad of fallen allies to continue the fight in its stead.
A Final Heroic Act
Moorland Rescuer features a death trigger that scales with its strength. When it dies, you look at its power at the moment it left the battlefield. You then choose any number of creature cards in your graveyard whose combined power is less than or equal to that value. These creatures are placed directly onto the battlefield, and Moorland Rescuer is exiled to prevent easy recursion loops.
Resolving the Rescue
The ability triggers the moment Moorland Rescuer hits the graveyard. First, identify the value of X based on its last known information on the battlefield; if it had buffs from equipment or counters, those count. Second, you choose the targets in your graveyard. As the ability resolves, those creatures return to play simultaneously. Finally, the Rescuer is moved from the graveyard to the exile zone.
Timing and Interaction
Because the ability checks power as it existed on the battlefield, debuffs like -1/-1 counters can reduce the number of creatures you can save. Note that if an opponent exiles Moorland Rescuer from your graveyard in response to the trigger, the ability still resolves normally using the last known power value, though the final instruction to exile it will simply fail to find the card.
Interaction examples
If Moorland Rescuer (power 4) dies while Sun Titan (power 6) is in your graveyard, you can return Sun Titan to the battlefield. Because Sun Titan has an 'enters' trigger, it can then target a permanent card with mana value 3 or less in your graveyard, effectively turning one death into a full board presence.
If you have two cards in your hand, Psychosis Crawler has a power of 2. When Moorland Rescuer dies with its base power of 4, you could return Psychosis Crawler and another creature with power 2 or less. Note that if you draw cards after the Rescuer dies but before the trigger resolves, the Crawler's power in the graveyard changes, potentially affecting whether it fits within the total power X.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Moorland Rescuer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Moorland Rescuer's ability uses the power Moorland Rescuer had when it was last on the battlefield, not its power in the graveyard.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Moorland Rescuer is exiled from its owner's graveyard in response to its triggered ability, the creature cards will still be returned to the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Hofri Ghostforge + Moorland Rescuer + Goblin Bombardment
- 1Activate Goblin Bombardment by sacrificing Moorland Rescuer.
- 2Moorland Rescuer dies, triggering itself and Hofri Ghostforge.
- 3Resolve the Hofri Ghostforge trigger, exiling Moorland Rescuer from your graveyard and creating a token copy of Moorland Rescuer that has "When this creature leaves the battlefield, return the exiled card to your graveyard".
- 4Resolve the Moorland Rescuer trigger, returning nothing from your graveyard to the battlefield.
- 5Activate Goblin Bombardment by sacrificing the Moorland Rescuer token.
- 6The Moorland Rescuer token dies, triggering itself twice.
- 7Resolve the Moorland Rescuer token's trigger granted by Hofri Ghostforge, returning Moorland Rescuer from exile to your graveyard.
- 8Resolve the other Moorland Rescuer trigger, returning Moorland Rescuer from your graveyard to the battlefield.
Hofri Ghostforge + Moorland Rescuer + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Moorland Rescuer, adding
.
- 2Moorland Rescuer dies, triggering itself and Hofri Ghostforge.
- 3Resolve the Hofri Ghostforge trigger, exiling Moorland Rescuer from your graveyard and creating a token copy of Moorland Rescuer that has "When this creature leaves the battlefield, return the exiled card to your graveyard".
- 4Resolve the Moorland Rescuer trigger, returning nothing from your graveyard to the battlefield.
- 5Activate Ashnod's Altar by sacrificing the Moorland Rescuer token, adding
.
- 6The Moorland Rescuer token dies, triggering itself twice.
- 7Resolve the Moorland Rescuer token's trigger granted by Hofri Ghostforge, returning Moorland Rescuer from exile to your graveyard.
- 8Resolve the other Moorland Rescuer trigger, returning Moorland Rescuer from your graveyard to the battlefield.
Hofri Ghostforge + Moorland Rescuer + Altar of Dementia
- 1Activate Altar of Dementia by sacrificing Moorland Rescuer.
- 2Moorland Rescuer dies, triggering itself and Hofri Ghostforge.
- 3Resolve the Hofri Ghostforge trigger, exiling Moorland Rescuer from your graveyard and creating a token copy of Moorland Rescuer that has "When this creature leaves the battlefield, return the exiled card to your graveyard".
- 4Resolve the Moorland Rescuer trigger, returning nothing from your graveyard to the battlefield.
- 5Resolve the Altar of Dementia ability from step 1, causing target player to mill cards equal to Moorland Rescuer's power.
- 6Activate Altar of Dementia by sacrificing the Moorland Rescuer token.
- 7The Moorland Rescuer token dies, triggering itself twice.
- 8Resolve the Moorland Rescuer token's trigger granted by Hofri Ghostforge, returning Moorland Rescuer from exile to your graveyard.
Hofri Ghostforge + Moorland Rescuer + Phyrexian Altar
- 1Activate Phyrexian Altar by sacrificing Moorland Rescuer, adding one mana of any color.
- 2Moorland Rescuer dies, triggering itself and Hofri Ghostforge.
- 3Resolve the Hofri Ghostforge trigger, exiling Moorland Rescuer from your graveyard and creating a token copy of Moorland Rescuer that has "When this creature leaves the battlefield, return the exiled card to your graveyard".
- 4Resolve the Moorland Rescuer trigger, returning nothing from your graveyard to the battlefield.
- 5Activate Phyrexian Altar by sacrificing the Moorland Rescuer token, adding one mana of any color.
- 6The Moorland Rescuer token dies, triggering itself twice.
- 7Resolve the Moorland Rescuer token's trigger granted by Hofri Ghostforge, returning Moorland Rescuer from exile to your graveyard.
- 8Resolve the other Moorland Rescuer trigger, returning Moorland Rescuer from your graveyard to the battlefield.
Moorland Rescuer + Molten Echoes + Goblin Bombardment
- 1Cast Moorland Rescuer by paying
.
- 2Moorland Rescuer enters the battlefield and triggers Molten Echoes, creating a token copy of Moorland Rescuer with haste.
- 3Activate Goblin Bombardment by sacrificing the nontoken Moorland Rescuer.
- 4The nontoken Moorland Rescuer dies, triggering itself.
- 5In response, activate Goblin Bombardment by sacrificing the token Moorland Rescuer.
- 6The token Moorland Rescuer dies, triggering itself, returning the nontoken Moorland Rescuer from your graveyard to the battlefield.
- 7Molten Echoes triggers again, creating a token copy of Moorland Rescuer with haste.
- 8Resolve a Goblin Bombardment ability, dealing 1 damage to any target.
Dance of Many + Moorland Rescuer + Archon of Falling Stars + Altar of Dementia
- 1Cast Dance of Many by paying
.
- 2Dance of Many enters the battlefield, creating a token copy of Moorland Rescuer.
- 3Activate Altar of Dementia by sacrificing the Moorland Rescuer token.
- 4The Moorland Rescuer token dies, triggering itself and Dance of Many.
- 5Resolve Dance of Many's trigger, sacrificing it.
- 6Dance of Many leaves the battlefield, exiling nothing.
- 7Activate Altar of Dementia by sacrificing Archon of Falling Stars.
- 8Archon of Falling Stars dies, returning Dance of Many to the battlefield.
Legal formats
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Meta decks with Moorland Rescuer
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Sun Titan
Psychosis Crawler






