Mossbridge Troll is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
If this creature would be destroyed, regenerate it. Tap any number of untapped creatures you control other than this creature with total power 10 or greater: This creature gets +20/+20 until end of turn.
Complete guide
Mossbridge Troll is a colossal threat that embodies the resilience and overwhelming strength of nature. This legendary Troll is nearly impossible to remove via combat or destruction and can transform into a game-ending 25/25 powerhouse with just a little help from its friends.
An Immortal Guardian
The first ability of Mossbridge Troll is a static ability that creates a continuous replacement effect. Unlike other creatures that require you to pay mana to activate a regeneration shield, this Troll effectively always has one active. If it would be destroyed by lethal damage or an effect that says 'destroy,' it instead remains on the battlefield, becomes tapped, is removed from combat, and all damage is marked off it. It immediately gains a new shield after one is consumed.
Activating the Massive Growth
To activate its second ability, you must tap any number of other untapped creatures you control whose total power is 10 or greater. This is a cost, meaning your opponent cannot respond to the tapping of creatures to prevent the ability from being placed on the stack. The game only checks the power of the creatures at the exact moment you activate the ability; if their power changes later, the +20/+20 bonus remains unaffected.
Strategic Timing and Synergies
Because the +20/+20 bonus lasts until the end of the turn, you usually want to activate this during your combat phase or in response to a spell that relies on the Troll's power. Remember that Mossbridge Troll itself cannot be tapped to pay for its own ability, but if you control two copies of Mossbridge Troll, one can be tapped to provide 5 power toward the other's activation.
Common Mistakes
A frequent error is assuming that 'Regenerate' protects against being sacrificed or having toughness reduced to zero (such as through -1/-1 counters). It does not. Regeneration only replaces destruction. Additionally, note that the creatures you tap to pay for the +20/+20 bonus do not need to have been under your control since the start of your turn; unless they are attacking, 'summoning sickness' does not prevent a creature from being tapped for a cost like this.
Interaction examples
With Mossbridge Troll on the field, you cast Avenger of Zendikar. If you control 10 lands, you create ten 0/1 Plant tokens. By playing a land, Landfall triggers and puts a +1/+1 counter on each Plant, making them 1/1 creatures. You can now tap all ten 1/1 Plants and the 5/5 Avenger of Zendikar to satisfy the 'total power 10 or greater' cost, giving your Troll +20/+20.
If you control several small creatures and Mossbridge Troll, you can cast Craterhoof Behemoth. Its triggered ability gives all your creatures +X/+X and trample. Once that ability resolves, your creatures will likely have well over 10 total power. You can then tap those creatures to give Mossbridge Troll an additional +20/+20, resulting in a creature with roughly 45+ power and trample.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Mossbridge Troll
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The first ability essentially means that Mossbridge Troll always has a regeneration shield. It retains that shield even if it's used.
No other card is named in this ruling.
- #2· Wizards of the Coast
The total power of the creatures you tap is checked only when you pay the cost. It doesn't matter if their power decreases, or if any of them have left the battlefield, by the time the ability resolves. Note that you may tap a Mossbridge Troll to help pay the cost of a different Mossbridge Troll's ability.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Mayael's Aria + Mossbridge Troll
- 1At the beginning of your upkeep, Mayael's Aria triggers.
- 2Activate Mossbridge Troll by tapping creatures you control with a total power of ten or greater, giving Mossbridge Troll +20/+20.
- 3Resolve the Mayael's Aria trigger, winning the game.
Sovereign Okinec Ahau + Simic Ascendancy + Mossbridge Troll
- 1Activate Mossbridge Troll by tapping any other creatures you control except Sovereign Okinec Ahau with total power 10 or greater, giving Mossbridge Troll +20/+20 until end of turn.
- 2Declare Sovereign Okinec Ahau as an attacker.
- 3Sovereign Okinec Ahau triggers, putting twenty +1/+1 counters on Mossbridge Troll.
- 4Simic Ascendancy's first ability triggers, putting 20 growth counters on it.
- 5At the beginning of your next upkeep, Simic Ascendancy's second ability triggers, causing you to win the game.
Legal formats
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Meta decks with Mossbridge Troll
No archived Top 8 deck with this card yet.



Avenger of Zendikar
Craterhoof Behemoth

