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Rules guide · Sorcery

Multani's DecreeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Urza's Destiny· June 7, 1999
Carte Magic Multani's Decree

Multani's Decree is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.

Complete guide

Multani's Decree is a powerful green sorcery that acts as a total reset for the board's magical auras and mystical foundations. Not only does it wipe away every enchantment in play, but it also rewards you with a life boost for your cleaning efforts.

A Complete Enchantment Wipeout

When you cast Multani's Decree, the spell looks at every permanent currently on the battlefield. Any permanent that has the 'Enchantment' type—regardless of whether it is an Aura, a Saga, an Enchantment Creature, or a standard global enchantment—is marked for destruction. Unlike targeted removal, this spell does not target, meaning it can destroy enchantments with Shroud or Hexproof.

The Resolution Process

First, the spell identifies all enchantments and moves them to their owners' graveyards simultaneously. Second, the game counts exactly how many permanents were moved to the graveyard by this specific effect. Finally, you gain 2 life multiplied by that number. If an enchantment has Indestructible, it is not destroyed, and you will not gain life for that specific card.

Strategic Considerations

A common mistake is forgetting that Multani's Decree affects your own enchantments as well. Because it destroys 'all' enchantments, you must be prepared to lose your own beneficial Auras or Class cards. It is best played when your opponents rely heavily on enchantments for their strategy while you focus on creatures or sorceries to advance your board state.

Interaction examples

Basic Board Reset

If your opponent controls three Auras and one global enchantment, and you control one enchantment, casting Multani's Decree will destroy all five. They are placed in the graveyard, and you gain a total of 10 life.

Ramping Into Destruction

To cast Multani's Decree early, use Cultivate to search for a Forest and put it onto the battlefield. This ensures you have the four mana, including the green requirement, to wipe the board before an enchantment-heavy deck can overwhelm you.

Consistent Mana Setup

Similar to Cultivate, Kodama's Reach helps you fix your mana. By thinning your deck of basic lands and ensuring you hit your fourth land drop, you can reliably cast Multani's Decree on turn four to clear away any pesky enchantments your opponents have played.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Multani's Decree

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredh
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