Mulldrifter is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying When this creature enters, draw two cards. Evoke(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
How it works : Mulldrifter
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you pay the evoke cost, you can have Mulldrifter's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice Mulldrifter.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Mulldrifter + Deadeye Navigator + Mind Over Matter
- 1Activate a mana-producing permanent by tapping it, adding at least
.
- 2Activate Mulldrifter by paying
, blinking it.
- 3When Mulldrifter enters the battlefield, it and Deadeye Navigator's soulbond abilities trigger.
- 4Resolve the Mulldrifter trigger, causing you to draw two cards.
- 5Resolve the Deadeye Navigator trigger, repairing it and Mulldrifter.
- 6Activate Mind Over Matter by discarding a card, untapping the mana-producing permanent.
- 7Activate the permanent by tapping it, adding at least
.
- 8Activate Mind Over Matter by discarding a card, untapping the mana-producing permanent.
Legal formats
Commentaires
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Meta decks with Mulldrifter
No archived Top 8 deck with this card yet.






