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Rules guide · Enchantment

MurmurationHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Bloomburrow Commander· August 2, 2024
Carte Magic Murmuration

Murmuration is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Birds you control get +1/+1 and have vigilance. At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.

Complete guide

Murmuration is a powerful enchantment that rewards spellcasting with an aerial army of the most iconic Bird in Magic history. By providing both a passive anthem and an end-step token generation engine, it turns every spell you cast into a reliable board presence. Whether you are building a dedicated Bird deck or a spell-heavy control shell, this card ensures your skies stay crowded.

Birds of a Feather

Murmuration provides two primary benefits. First, it acts as a global buff, granting all Birds you control +1/+1 and vigilance. This includes both Bird cards in your deck and the Storm Crow tokens created by the enchantment itself. Second, it tracks every spell you cast during your turn, regardless of whether that spell successfully resolved or was countered. At the start of your end step, it converts that spell count into 1/2 blue Bird creature tokens named Storm Crow.

End Step Resolution

The token generation ability triggers exactly once at the beginning of your end step. It is important to note that the game checks how many spells you cast only when the ability resolves, not when it triggers. If you cast an instant or a spell with flash while the Murmuration trigger is already on the stack, that additional spell will be included in the final count, resulting in one more Storm Crow token.

Common Misconceptions

A common mistake is thinking you must have Murmuration on the battlefield when you cast your other spells for them to count. This is not the case; as long as Murmuration is on the battlefield when your end step begins, it will 'look back' at the entire turn and count every spell you cast, even those played before Murmuration entered the battlefield. Additionally, remember that 'casting' a spell is different from 'copying' a spell; copies placed directly on the stack do not increase the Storm Crow count.

Strategic Timing

To maximize the value of Murmuration, you should aim to sequence your non-creature spells and utility Birds during your main phases. Because the tokens are created at the end step, they won't be able to attack the turn they are created, but thanks to the vigilance granted by Murmuration, they will be able to attack on your next turn and remain untapped to block during your opponent's turn.

Interaction examples

Double the Flock

If you control both Murmuration and Anointed Procession, and you cast two spells during your turn, the Murmuration trigger will initially attempt to create two Storm Crow tokens. Anointed Procession's replacement effect will double this, resulting in four 1/2 blue Bird creature tokens entering the battlefield.

Late Arrivals

Suppose you cast Smothering Tithe followed by Murmuration. Even though Murmuration wasn't on the field when you cast Smothering Tithe, both spells are counted. At the beginning of your end step, the ability resolves and sees that two spells were cast, creating two Storm Crow tokens.

The Infinite Storm Crow

When you have Murmuration on the battlefield, any Storm Crow tokens created (or Storm Crow cards played) are immediately buffed. Instead of being simple 1/2 creatures, they become 2/3 Birds with flying and vigilance, allowing them to pressure your opponent while staying ready for defense.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Murmuration

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Murmuration's last ability counts spells you cast earlier in the turn even if you didn't control Murmuration as you cast them and even if those spells were countered or otherwise didn't resolve.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The number of spells you've cast is counted only as Murmuration's last ability resolves. For example, say you've cast two spells this turn, and with Murmuration's last ability on the stack, you cast a Blizzard Strix (a Bird creature spell with flash that may have been chosen for this example due to being an adorable owl). When Murmuration's ability resolves, you'll have cast three spells so far this turn, so you'll create three Storm Crow tokens. Caw!

    Card named in this ruling

Related cards and tokens

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