Nexus Mentality is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Move all counters from target nonland permanent you control onto another target nonland permanent you control. • Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.
How it works : Nexus Mentality
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
No other card is named in this ruling.
- #2· Wizards of the Coast
To move a counter from one permanent to another, the counter is removed from the first permanent and put onto the second. Any abilities that care about a counter being removed from or placed on a permanent will apply.
No other card is named in this ruling.
- #3· Wizards of the Coast
The commander you control doesn't have to be your commander.
No other card is named in this ruling.
- #4· Wizards of the Coast
Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
No other card is named in this ruling.
- #5· Wizards of the Coast
There's no extra bonus if you control more than one commander.
No other card is named in this ruling.
Legal formats
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Meta decks with Nexus Mentality
No archived Top 8 deck with this card yet.




