Nightshade Harvester is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
Complete guide
Nightshade Harvester is a punishing Elf Shaman that punishes opponents for expanding their mana base while growing stronger in the process. It serves as a consistent clock in multiplayer formats, ensuring that every land drop comes with a painful price for your foes.
A Growing Threat
Nightshade Harvester features a triggered ability that watches for any land entering the battlefield under an opponent's control. Unlike many cards that only care about lands played via the 'play a land' action during a turn, this ability triggers for any land, including those put onto the battlefield by spells or abilities. Each time it triggers, the opponent who controlled the land loses 1 life, and Nightshade Harvester receives a +1/+1 counter.
Resolution Step-by-Step
First, a land enters the battlefield under an opponent's control. Nightshade Harvester's ability triggers and is put onto the stack. When the ability resolves, the specific player who controls that new land loses 1 life. Immediately after the life loss, you place one +1/+1 counter on Nightshade Harvester. If multiple lands enter simultaneously, the ability triggers once for each land, and each instance resolves independently on the stack.
Common Pitfalls
It is important to remember that this ability is mandatory; you cannot choose to skip the counter or the life loss. Also, the ability only triggers for lands controlled by an opponent. If you play a land, nothing happens. Furthermore, if Nightshade Harvester is destroyed in response to the trigger, the opponent still loses 1 life, but the counter will have nowhere to go and will not be placed.
Interaction examples
If your opponent casts Solemn Simulacrum and uses its enters-the-battlefield ability to put a basic land onto the battlefield, Nightshade Harvester triggers. The land enters, the trigger goes on the stack, and upon resolution, that opponent loses 1 life while your Harvester grows to a 3/3.
If you control Roaming Throne with 'Elf' or 'Shaman' chosen as the creature type, Nightshade Harvester's ability will trigger an additional time whenever an opponent's land enters. This results in the opponent losing a total of 2 life and the Harvester receiving two +1/+1 counters for every single land they play.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Nightshade Harvester
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Nightshade Harvester
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne