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Nightshade SchemersHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Morningtide· February 1, 2008
Carte Magic Nightshade Schemers

Nightshade Schemers is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent loses 2 life.

Complete guide

Nightshade Schemers is a cunning Faerie Wizard from the Morningtide expansion that punishes your opponents just for having a consistent deck. By utilizing the Kinship mechanic, this creature can drain the life of everyone at the table during each of your upkeep steps. It provides both a flying threat and a repeatable source of non-combat damage.

Understanding Kinship

Kinship is a triggered ability that occurs at the beginning of your upkeep. When it triggers, you have the option to look at the top card of your library. If that card shares at least one creature type with Nightshade Schemers—specifically Faerie or Wizard—you may choose to reveal it to activate the secondary effect.

Step-by-Step Resolution

First, the ability triggers as your upkeep starts and is put on the stack. Upon resolution, you look at the top card of your library. If there is a match in creature types, you decide whether to reveal it. If you reveal a Faerie or Wizard, each opponent loses 2 life. Finally, the card stays exactly where it was on top of your library; it is not drawn or moved.

Strategic Considerations

A common mistake is forgetting that you don't have to reveal the card even if it matches. You might want to keep the information hidden if the life loss isn't vital. Additionally, if you have multiple Kinship triggers, they resolve one by one. Unless you move the top card, you will look at the same card for every trigger.

When to Play It

Nightshade Schemers shines in tribal decks where the density of Faeries or Wizards is high. Because it targets 'each opponent,' it is particularly effective in multiplayer formats like Commander, where a single reveal can result in a significant total life swing across the table.

Interaction examples

Doubling the Drain

If Roaming Throne enters the battlefield and you choose 'Faerie' or 'Wizard,' its ability will cause Nightshade Schemers' Kinship to trigger twice. During your upkeep, you will resolve the first trigger, potentially revealing the top card for 2 life loss. Then, you resolve the second trigger. Since the card stayed on top, you can reveal the same card again to make each opponent lose another 2 life.

Shuffling Away the Top

If you have two Nightshade Schemers on the battlefield and the top card of your library is a land, the first Kinship trigger will fail to find a matching type. If you have a way to sacrifice Solemn Simulacrum in response to the second trigger, you could potentially draw that land or use a different effect to shuffle your library, giving the second Kinship trigger a fresh chance to find a Faerie or Wizard.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Nightshade Schemers

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Kinship is an ability word that indicates a group of similar triggered abilities that appear on _Morningtide_ creatures. It doesn’t have any special rules associated with it.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The first two sentences of every kinship ability are the same (except for the creature’s name). Only the last sentence varies from one kinship ability to the next.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You don’t have to reveal the top card of your library, even if it shares a creature type with the creature that has the kinship ability.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    After the kinship ability finishes resolving, the card you looked at remains on top of your library.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If you have multiple creatures with kinship abilities, each triggers and resolves separately. You’ll look at the same card for each one, unless you have some method of shuffling your library or moving that card to a different zone.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the top card of your library is already revealed (due to Magus of the Future, for example), you still have the option to reveal it or not as part of a kinship ability’s effect.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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