Nightsnare is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
Complete guide
Nightsnare is a versatile black sorcery that offers a tactical choice between precision and raw card advantage. Whether you need to pick apart a specific combo or simply drain your opponent's resources, this spell adapts to the contents of your opponent's hand.
What It Does
When you cast Nightsnare, you target an opponent and force them to reveal their entire hand to you. You are then presented with a choice: you can either select one specific nonland card for them to discard, or you can decline to choose a specific card, forcing them to choose and discard two cards of their own choice.
Resolving the Spell Step by Step
First, the targeted opponent reveals their hand so all players can see it. Second, you look through the cards; if there is a nonland card you want gone, you announce your choice and the opponent puts it into their graveyard. Third, if you decide not to choose a nonland card (perhaps because they only have lands or you prefer they lose two cards), the opponent then chooses two cards from their hand to discard. If they have only one card left and you don't choose it, they simply discard that one card.
Common Mistakes
A frequent error is assuming you can choose two specific cards for the opponent to discard. This is incorrect; if you want to discard two cards, the opponent is the one who makes the selection. Additionally, you cannot choose a land card for them to discard under the 'choose one' option, but the opponent may choose to discard lands if you force them to discard two.
When to Play It
Nightsnare is best used during your main phase when you suspect your opponent is holding a high-impact threat or a board wipe. It is particularly effective when an opponent has a small hand size, as forcing a choice between their last two cards can be devastating to their strategy.
Interaction examples
If you see your opponent holding Toxic Deluge and you have a board full of creatures, you should use Nightsnare to specifically choose Toxic Deluge. Since it is a nonland card, you choose it, and they discard it immediately.
If your opponent reveals a hand containing Victimize and three basic lands, you might decide that the lands are more important to remove or simply want to reduce their hand size further. By choosing not to select the nonland card, you force the opponent to discard two cards of their choice from that hand.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Nightsnare
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you don’t choose a nonland card for the player to discard, that player chooses which two cards they will discard.
No other card is named in this ruling.
Legal formats
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Meta decks with Nightsnare
No archived Top 8 deck with this card yet.



Toxic Deluge
Victimize