Nine Lives is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.
How it works : Nine Lives
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you counter the first triggered ability or otherwise remove it from the stack, it will just trigger again immediately if Nine Lives still has nine or more incarnation counters on it.
No other card is named in this ruling.
- #2· Wizards of the Coast
If more than one source deals damage to you at once, prevent the damage from each of them and put that many incarnation counters on Nine Lives, even if this causes more than nine incarnation counters to be on Nine Lives. Leave it to cats to abuse loopholes.
No other card is named in this ruling.
- #3· Wizards of the Coast
The last ability of Nine Lives triggers no matter how it leaves the battlefield.
No other card is named in this ruling.
- #4· Wizards of the Coast
Once the first triggered ability is on the stack, it won't trigger again, even if more damage is prevented and more incarnation counters are put onto it.
No other card is named in this ruling.
- #5· Wizards of the Coast
If damage that a source would deal to you can't be prevented, you still put an incarnation counter on Nine Lives.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Solemnity + Nine Lives
- 1If a source would deal damage to you, Nine Lives prevents that damage.
- 2Solmenity prevents Nine Lives from putting an incarnation counter on itself.
Nine Lives + Harmless Offering + Austere Command
- 1Cast Harmless Offering by paying
, giving Nine Lives to an opponent.
- 2Cast Austere Command by paying
, destroying all enchantments.
- 3Nine Lives leaves the battlefield, causing its controller to lose the game.
Zedruu the Greathearted + Nine Lives + Austere Command
- 1Activate Zedruu by paying
, giving target opponent control of Nine Lives.
- 2Cast Austere Command by paying
, destroying all enchantments.
- 3Nine Lives leaves the battlefield, causing its controller to lose the game.
Nine Lives + Fractured Identity + Patrician's Scorn
- 1Cast Fractured Identity by paying
, exiling Nine Lives and causing each opponent to create a token copy of it.
- 2Nine Lives triggers. Holding priority, cast Patrician's Scorn by paying
, destroying all enchantments.
- 3Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
Nine Lives + Donate + Austere Command
- 1Cast Donate by paying
, giving Nine Lives to an opponent.
- 2Cast Austere Command by paying
, destroying all enchantments.
- 3Nine Lives leaves the battlefield, causing its controller to lose the game.
Zedruu the Greathearted + Nine Lives + Cleansing Nova
- 1Activate Zedruu by paying
, giving target opponent control of Nine Lives.
- 2Cast Cleansing Nova by paying
, destroying all artifacts and enchantments.
- 3Nine Lives leaves the battlefield, causing its controller to lose the game.
Nine Lives + Harmless Offering + Cleansing Nova
- 1Cast Harmless Offering by paying
, giving Nine Lives to an opponent.
- 2Cast Cleansing Nova by paying
, destroying all artifacts and enchantments.
- 3Nine Lives leaves the battlefield, causing its controller to lose the game.
Nine Lives + Donate + Cleansing Nova
- 1Cast Donate by paying
, giving Nine Lives to an opponent.
- 2Cast Cleansing Nova by paying
, destroying all artifacts and enchantments.
- 3Nine Lives leaves the battlefield, causing its controller to lose the game.
Legal formats
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