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Rules guide · Legendary Enchantment Creature

Nylea, Keen-EyedHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Theros Beyond Death· January 24, 2020
Carte Magic Nylea, Keen-Eyed

Nylea, Keen-Eyed is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost {1} less to cast. {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

Complete guide

Nylea, Keen-Eyed is a powerful Theros God who brings efficiency and card advantage to any creature-heavy deck. As a legendary enchantment creature, she remains a constant presence on the board, providing mana reduction and a repeatable way to filter your library.

Divine Devotion

Nylea is always a creature card in your hand or graveyard and a creature spell while on the stack. However, once she enters the battlefield, she only remains a creature if your devotion to green—the count of green mana symbols among permanents you control—is five or more. If it drops below five, she ceases to be a creature and loses the God subtype, though she remains a legendary enchantment.

How the Hunt Resolves

When you activate Nylea's ability for {2}{G}, you reveal the top card of your library. If it is a creature card, it must go to your hand. If it is any other card type, you are given a choice: put it into your graveyard or leave it on top of your library. This ability does not require Nylea to be a creature to function; it works as long as she is on the battlefield.

Common Mistakes

A common error is forgetting that Nylea's cost-reduction ability affects all creature spells, including artifact creatures. Additionally, players often forget that if they choose not to put a revealed noncreature card into the graveyard, it stays on top of the library, meaning they will draw it during their next draw step. Finally, remember that Nylea's own {G} in her mana cost counts toward your devotion to green once she is on the battlefield.

When to Play Nylea

Nylea is best played early to maximize the {1} discount on subsequent creature spells. Because she is Indestructible, she is difficult for opponents to remove, making her a reliable source of devotion and a late-game mana sink to find threats when your hand is empty.

Interaction examples

Efficient Artifacts

With Nylea, Keen-Eyed on the battlefield, the cost-reduction ability applies to Solemn Simulacrum because it is a creature spell. You will only pay {3} generic mana to cast it instead of {4}. Even though Solemn Simulacrum provides no green mana symbols for devotion, Nylea makes it significantly easier to curve into.

The Graveyard Loop

If you activate Nylea, Keen-Eyed and reveal a noncreature card you don't need right now, you can choose to put it into your graveyard. Later, you can cast Eternal Witness for only {G}{G} thanks to Nylea's discount. When Eternal Witness enters, its ability triggers, allowing you to return that noncreature card from your graveyard to your hand.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Nylea, Keen-Eyed

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you don’t put the revealed noncreature card into your graveyard, it remains on top of your library.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    Counters put on a God remain on it while it’s not a creature, even if they have no effect.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Scrap Trawler
+Myr Retriever
+Ashnod's Altar
+Nylea, Keen-Eyed
#1

Scrap Trawler + Myr Retriever + Ashnod's Altar + Nylea, Keen-Eyed

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETB
  1. 1Activate Ashnod's Altar by sacrificing Myr Retriever, adding {C}{C}.
  2. 2When Myr Retriever dies, it triggers, returning Scrap Trawler from your graveyard to your hand.
  3. 3Cast Scrap Trawler by paying its mana cost, which is reduced by Nylea.
  4. 4Activate Ashnod's Altar by sacrificing Scrap Trawler, adding {C}{C}.
  5. 5When Scrap Trawler dies, it triggers, returning Myr Retriever from your graveyard to your hand.
  6. 6Cast Myr Retriever by paying its mana cost, which is reduced by Nylea.
  7. 7Repeat.
Primordial Mist
+Ugin, the Ineffable
+Nylea, Keen-Eyed
#2

Primordial Mist + Ugin, the Ineffable + Nylea, Keen-Eyed

Infinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast the creature using its morph or megamorph cost by paying {0}, putting it face-down on the battlefield as a 3/3 creature.
  2. 2Activate Primordial Mist by exiling the face down creature face up, allowing you to cast it this turn.
  3. 3Repeat.
Defiler of Faith
+Nylea, Keen-Eyed
+Whitemane Lion
#3

Defiler of Faith + Nylea, Keen-Eyed + Whitemane Lion

Infinite creature ETBInfinite creature LTBInfinite creature tokensInfinite energy counters
  1. 1Cast Whitemane Lion by paying {0} and 2 life due to Defiler of Faith and Nylea.
  2. 2Defiler of Faith triggers, creating a 1/1 Soldier creature token.
  3. 3When the Soldier enters, the "Soul Sister" card triggers, causing you to gain life.
  4. 4Resolve Whitemane Lion. When it enters, it and the Soul Sister trigger.
  5. 5Resolve the Whitemane Lion trigger, returning it from the battlefield to your hand.
  6. 6Resolve the Soul Sister trigger, causing you to gain life.
  7. 7Repeat.
Scrap Trawler
+Myr Retriever
+Krark-Clan Ironworks
+Nylea, Keen-Eyed
#4

Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Nylea, Keen-Eyed

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETB
  1. 1Activate Krark-Clan Ironworks by sacrificing Myr Retriever, adding {C}{C}.
  2. 2When Myr Retriever dies, it triggers, returning Scrap Trawler from your graveyard to your hand.
  3. 3Cast Scrap Trawler by paying its mana cost, which is reduced by Nylea.
  4. 4Activate Krark-Clan Ironworks by sacrificing Scrap Trawler, adding {C}{C}.
  5. 5When Scrap Trawler dies, it triggers, returning Myr Retriever from your graveyard to your hand.
  6. 6Cast Myr Retriever by paying its mana cost, which is reduced by Nylea.
  7. 7Repeat.
Defiler of Faith
+Nylea, Keen-Eyed
+Kor Skyfisher
#5

Defiler of Faith + Nylea, Keen-Eyed + Kor Skyfisher

Infinite creature ETBInfinite creature LTBInfinite creature tokensInfinite energy counters
  1. 1Cast Kor Skyfisher by paying {0} and 2 life due to Defiler of Faith and Nylea.
  2. 2Defiler of Faith triggers, creating a 1/1 Soldier creature token.
  3. 3When the Soldier enters, the "Soul Sister" card triggers, causing you to gain life.
  4. 4Resolve Kor Skyfisher. When it enters, it and the Soul Sister trigger.
  5. 5Resolve the Kor Skyfisher trigger, returning it from the battlefield to your hand.
  6. 6Resolve the Soul Sister trigger, causing you to gain life.
  7. 7Repeat.
Aethersnipe
+Gwenna, Eyes of Gaea
+Nylea, Keen-Eyed
#6

Aethersnipe + Gwenna, Eyes of Gaea + Nylea, Keen-Eyed

Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Activate Gwenna by tapping it, adding {U}{U} that can only be spent to cast creature spells or activate abilities of creatures.
  2. 2Cast Aethersnipe for its evoke cost by paying {U}{U}.
  3. 3Gwenna triggers, putting a +1/+1 counter on it and untapping it.
  4. 4When Aethersnipe enters the battlefield, its first ability and evoke ability trigger.
  5. 5Resolve the first Aethersnipe trigger, returning it from the battlefield to your hand.
  6. 6Resolve the second Aethersnipe trigger, failing to sacrifice it as it is no longer on the battlefield.
  7. 7Repeat.
The Sibsig Ceremony
+Nylea, Keen-Eyed
+Myr Retriever
+Junk Diver
#7

The Sibsig Ceremony + Nylea, Keen-Eyed + Myr Retriever + Junk Diver

Infinite creature ETBInfinite creature LTBInfinite creature tokensInfinite death triggers
  1. 1Cast Myr Retriever by paying {0}.
  2. 2When Myr Retriever enters the battlefield, The Sibsig Ceremony triggers, destroying Myr Retriever and creating a 2/2 Zombie Druid creature token.
  3. 3When Myr Retriever dies, it triggers, returning Junk Diver from your graveyard to your hand.
  4. 4Cast Junk Diver by paying {0}.
  5. 5When Junk Diver enters the battlefield, The Sibsig Ceremony triggers, destroying Junk Diver and creating a 2/2 Zombie Druid creature token.
  6. 6When Junk Diver dies, it triggers, returning Myr Retriever from your graveyard to your hand.
  7. 7Repeat.
The Sibsig Ceremony
+Nylea, Keen-Eyed
+Myr Retriever
+Scrap Trawler
#8

The Sibsig Ceremony + Nylea, Keen-Eyed + Myr Retriever + Scrap Trawler

Infinite creature ETBInfinite creature LTBInfinite creature tokensInfinite death triggers
  1. 1Cast Scrap Trawler by paying {0}.
  2. 2When Scrap Trawler enters the battlefield, The Sibsig Ceremony triggers, destroying Scrap Trawler and creating a 2/2 Zombie Druid creature token.
  3. 3When Scrap Trawler dies, it triggers, returning Myr Retriever from your graveyard to your hand.
  4. 4Cast Myr Retriever by paying {0}.
  5. 5When Myr Retriever enters the battlefield, The Sibsig Ceremony triggers, destroying Myr Retriever and creating a 2/2 Zombie Druid creature token.
  6. 6When Myr Retriever dies, it triggers, returning Scrap Trawler from your graveyard to your hand.
  7. 7Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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