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Rules guide · Sorcery

Obzedat's AidHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dragon's Maze· May 3, 2013
Carte Magic Obzedat's Aid

Obzedat's Aid is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Return target permanent card from your graveyard to the battlefield.

Complete guide

Obzedat's Aid is a powerful Orzhov sorcery that offers unparalleled flexibility in reanimation. Unlike many spells that only target creatures, this card allows you to bring back any permanent type directly from your graveyard to the battlefield. Whether you need a land, a planeswalker, or a game-ending artifact, the Ghost Council's assistance has you covered.

What It Does

Obzedat's Aid targets a single 'permanent card' in your graveyard. According to the Comprehensive Rules, a permanent card includes artifact, creature, enchantment, land, and planeswalker cards. When the spell resolves, the chosen card is moved from the graveyard directly to the battlefield under your control.

Resolving Step by Step

First, you cast the spell and choose a target permanent card in your graveyard. When the spell resolves, if the target is still there, you put it onto the battlefield. If you choose an Aura card, you must choose a legal object for it to enchant as part of the resolution process. If no legal object exists for the Aura to attach to, the Aura remains in the graveyard.

Common Mistakes

One common mistake is trying to return instants or sorceries; remember, 'permanent' only refers to cards that stay on the battlefield. Another mistake involves Auras: because Obzedat's Aid does not 'target' the object the Aura will enchant, you can actually attach an Aura to a creature with Hexproof, as targeting only occurs when an Aura is cast as a spell.

When to Play It

This card is best played after a board wipe or when a key piece of your strategy has been destroyed. Because it costs five mana, you want to use it to cheat high-value permanents back into play that would otherwise be difficult to cast or are crucial for your current board state.

Interaction examples

Recovering from Mass Destruction

If your opponent casts Austere Command and chooses to destroy all artifacts and creatures, your graveyard will be filled with assets. On your turn, you can cast Obzedat's Aid to return the most impactful permanent lost, such as a high-cost artifact or a powerhouse creature, immediately rebuilding your presence.

The Danger of Exile

Timing is everything with Obzedat's Aid. If an opponent casts Farewell and chooses to 'Exile all graveyards,' the target you intended to bring back will be removed from the game. Since Obzedat's Aid requires the card to be in the graveyard to resolve, the spell will fail to find its target and do nothing if Farewell resolves first.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Obzedat's Aid

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A permanent card is an artifact card, a creature card, an enchantment card, a land card, or a planeswalker card.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the target is an Aura card, you choose what it will enchant as Obzedat’s Aid resolves. If there’s nothing legal for it to enchant, it stays in the graveyard.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerduel
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