Odric, Lunarch Marshal is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Complete guide
Odric, Lunarch Marshal is a tactical powerhouse that turns a diverse army into a unified force of destruction. By sharing every specialized keyword among your ranks, he ensures that your weakest soldiers fight with the same prowess as your greatest champions. Whether it is flight or invulnerability, Odric makes sure no one is left behind during the heat of battle.
A Shared Arsenal
Odric's ability triggers at the beginning of every combat phase, including your opponents' turns. When the ability resolves, it checks all creatures you control for a specific list of keywords: first strike, flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. If at least one creature has one of these keywords, every creature you control gains that keyword until the end of the turn. This includes Odric himself!
Step-by-Step Resolution
First, the combat phase begins and Odric's ability is put onto the stack. Second, players have a chance to respond with spells or abilities. Third, as the ability resolves, the game checks the current state of your creatures. If a creature gained a keyword just moments before (perhaps via an 'at the beginning of combat' trigger from another card), Odric will see it and share it. Once the ability has resolved, the keywords are locked in for all creatures currently on your battlefield; creatures that enter the battlefield later in the turn will not benefit from the effect.
Timing and Variants
It is important to note that Odric also shares keyword variants. For example, if a creature has 'hexproof from white,' Odric will grant 'hexproof from white' to everyone, rather than just standard hexproof. Additionally, because the ability grants these keywords until end of turn, losing the original source of the keyword after the ability has resolved (such as a creature dying or losing its abilities) will not remove the keywords from the rest of your army.
Common Pitfalls
A common mistake is forgetting that Odric's ability triggers during your opponents' combat steps as well, providing a massive defensive boost. Also, remember that keywords like haste are shared even if the creature that originally had haste has already attacked or if it is no longer your turn. However, giving a creature a keyword after Odric's ability has already finished resolving will not trigger a re-check; the timing of the resolution is everything.
Interaction examples
If you control Roaming Throne and chose 'Human' as it entered, Odric's ability will trigger twice at the start of combat. While the keywords themselves are redundant, this allows you to respond to the first trigger by giving a creature a new keyword (perhaps with a spell), which the second trigger will then see and share with the entire team.
Solemn Simulacrum does not have any keywords by default. If it is the only other creature you control alongside Odric, and Odric has no keywords, nothing happens. However, if you cast a spell to give Odric 'Indestructible' before his ability resolves, Solemn Simulacrum will also gain 'Indestructible' until the end of the turn, making your value-generating Golem a much more formidable blocker.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Odric, Lunarch Marshal
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
No other card is named in this ruling.
- #2· Wizards of the Coast
Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
No other card is named in this ruling.
- #3· Wizards of the Coast
The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
No other card is named in this ruling.
- #4· Wizards of the Coast
Multiple instances of any of the abilities Odric can grant your creatures are redundant.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Sonic the Hedgehog + Krark-Clan Shaman + Odric, Lunarch Marshal
- 1At the beginning of your combat phase, Odric triggers, giving creatures you control indestructible until end of turn.
- 2Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying.
- 3Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens.
- 4Repeat from step 2.
Red Hulk + Spitemare + Odric, Lunarch Marshal
- 1Give Red Hulk and Spitemare indestructible using Odric.
- 2Deal damage to Red Hulk.
- 3Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Spitemare.
- 4Spitemare triggers, dealing damage to Red Hulk.
- 5Repeat from step 3.
Red Hulk + Boros Reckoner + Odric, Lunarch Marshal
- 1Give Red Hulk and Boros Reckoner indestructible using Odric.
- 2Deal damage to Red Hulk.
- 3Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Boros Reckoner.
- 4Boros Reckoner triggers, dealing damage to Red Hulk.
- 5Repeat from step 3.
Red Hulk + Odric, Lunarch Marshal + Screaming Nemesis
- 1Give Red Hulk and Screaming Nemesis indestructible using Odric.
- 2Deal damage to Red Hulk.
- 3Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Screaming Nemesis.
- 4Screaming Nemesis triggers, dealing damage to Red Hulk.
- 5Repeat from step 3.
Red Hulk + Ill-Tempered Loner // Howlpack Avenger + Odric, Lunarch Marshal
- 1Give Red Hulk and Ill-Tempered Loner // Howlpack Avenger indestructible using Odric.
- 2Deal damage to Red Hulk.
- 3Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Ill-Tempered Loner // Howlpack Avenger.
- 4Ill-Tempered Loner // Howlpack Avenger triggers, dealing damage to Red Hulk.
- 5Repeat from step 3.
Port Razer + Thrasta, Tempest's Roar + Odric, Lunarch Marshal + Dovin, Hand of Control
- 1Activate Dovin by removing a loyalty counter from it, preventing all damage done to and done by an opponent's planeswalker with three or less loyalty counters on it until your next turn.
- 2At the beginning of your combat phase, Odric triggers, giving creatures you control haste, trample and trample over planeswalkers until end of turn.
- 3Declare Port Razer as an attacker, attacking the planeswalker targeted by Dovin in step 1.
- 4Deal combat damage to the planeswalker's controller due to Port Razer's trample over planeswalkers.
- 5Port Razer triggers, untapping all creatures you control and giving you an additional combat phase after this one.
- 6Repeat from step 2.
Port Razer + Thrasta, Tempest's Roar + Odric, Lunarch Marshal + Kiora, the Crashing Wave
- 1Activate Kiora's first ability by putting a loyalty counter on it, preventing all damage done to and done by an opponent's planeswalker with three or less loyalty counters on it until your next turn.
- 2At the beginning of your combat phase, Odric triggers, giving creatures you control haste, trample and trample over planeswalkers until end of turn.
- 3Declare Port Razer as an attacker, attacking the planeswalker targeted by Kiora in step 1.
- 4Deal combat damage to the planeswalker's controller due to Port Razer's trample over planeswalkers.
- 5Port Razer triggers, untapping all creatures you control and giving you an additional combat phase after this one.
- 6Repeat from step 2.
Legal formats
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Meta decks with Odric, Lunarch Marshal
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Roaming Throne
Solemn Simulacrum








