Oji, the Exquisite Blade is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When Oji enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Complete guide
Oji, the Exquisite Blade is a tactical powerhouse that rewards careful sequencing and resource management. By combining life gain, card selection, and the ability to flicker your own creatures, this Monk ensures you always have the upper hand in the mid-game.
Dual Mastery: Entry and Casting
Oji has two distinct abilities. The first is an enters-the-battlefield trigger that provides immediate value by gaining you 2 life and letting you scry 2. The second is a triggered ability that triggers specifically when you cast your second spell each turn. This allows you to exile a creature you control and immediately return it to the battlefield, often referred to as 'flickering'.
The Flicker Resolution
When the second-spell ability resolves, the targeted creature leaves the battlefield and returns as a brand-new object. It will not remember any previous damage, counters, or Auras. If you target a token, it will be exiled and cease to exist, so ensure you only target non-token creatures you wish to reset or protect.
Strategic Sequencing
To maximize Oji, you must track your spell count. The flicker ability only triggers on the second spell cast in a turn, whether it is your turn or an opponent's turn. If Oji is the second spell you cast in a turn, its own ability will trigger along with its entry trigger, potentially allowing you to flicker itself to get even more scry and life gain.
Common Pitfalls
Remember that Equipment becomes unattached when a creature is exiled. If you flicker a creature carrying powerful gear, you will need to pay the equip costs again to reattach them. Additionally, because the creature returns immediately, it will have summoning sickness unless it has haste, so avoid flickering your main attackers before your combat phase.
Interaction examples
You have Solemn Simulacrum on the battlefield. You cast a small spell, then cast a second spell to trigger Oji, the Exquisite Blade. You target Solemn Simulacrum with Oji's ability. The Golem is exiled and returns, triggering its entry ability to search for another basic land. Note that it does not trigger its death ability because it was exiled, not put into the graveyard.
With Roaming Throne on the battlefield (choosing 'Human' or 'Monk'), you cast your second spell of the turn. Oji's flicker ability triggers twice. The first resolution exiles and returns a creature. When the second trigger resolves, you can exile and return a creature again (even the same one), allowing you to triple-dip on 'enters the battlefield' effects in a single turn.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Oji, the Exquisite Blade
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
No other card is named in this ruling.
Legal formats
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Meta decks with Oji, the Exquisite Blade
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne