Ojer Taq, Deepest Foundation // Temple of Civilization is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. (Transforms from Ojer Taq, Deepest Foundation.): Add
.
,
: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Complete guide
Ojer Taq, Deepest Foundation is a powerhouse from the Lost Caverns of Ixalan that promises to overwhelm your opponents with sheer numbers. As the white God of the set, it turns every single creature token into a small army by tripling your production. If your opponent manages to defeat this deity, it simply retreats into the Temple of Civilization, waiting for you to lead a new charge.
Triple the Fun
The core of Ojer Taq is its replacement effect. Instead of creating one creature token, you create three; instead of two, you create six. This is a static ability that doesn't use the stack, meaning as soon as Ojer Taq is on the battlefield, any effect that creates creature tokens under your control is automatically modified. If an effect places a token onto the battlefield with specific conditions—such as being tapped, attacking, or having a +1/+1 counter—those conditions apply to every single one of the tripled tokens.
Step-by-Step Resolution
First, an effect or spell must attempt to create one or more creature tokens under your control. Second, Ojer Taq's replacement effect intervenes before the tokens actually enter the battlefield, calculating the new total (Original Number x 3). Finally, all tokens enter the battlefield simultaneously. If Ojer Taq dies, its triggered ability goes on the stack. When it resolves, it returns to the battlefield as the Temple of Civilization. To bring the God back, you must attack with three or more creatures and pay the transformation cost during your main phase.
Common Pitfalls
A common mistake is forgetting that Ojer Taq only triples creature tokens. If an effect creates a non-creature token, like a Treasure or Food, you only get the original amount. Additionally, if Ojer Taq is a copy (such as via a clone effect) but the physical card is not a double-faced card, it will not return to the battlefield when it dies because it cannot transform into the Temple.
When to Play Ojer Taq
Timing is crucial because Ojer Taq costs six mana and lacks immediate protection like Ward. It is best played when you already have a board presence or a spell ready that produces multiple tokens. Because it has Vigilance, it can serve as a formidable blocker even after attacking, helping you survive long enough to trigger the transformation if it ever gets sent to the land side.
Interaction examples
While Sun Titan doesn't create tokens itself, if you use its ability to return a permanent that creates a token on entry, Ojer Taq will triple that output. For example, returning a card that creates one 1/1 Soldier will result in three 1/1 Soldiers entering the battlefield. Furthermore, Ojer Taq's high mana value (6) means Sun Titan cannot target the God in the graveyard, but it can help provide the three attackers needed to transform the Temple of Civilization back into Ojer Taq.
If you use a spell like Quasiduplicate on Psychosis Crawler while Ojer Taq is out, you won't get just one copy—you will get three. Since Psychosis Crawler's power and toughness are tied to your hand size, all three tokens will share the same stats based on how many cards you are currently holding. Every time you draw a card, all three tokens will trigger their ability, causing your opponents to lose 3 life per draw instead of 1.
If you have Ojer Taq on the battlefield and cast a spell that says 'Create a 1/1 white Spirit creature token,' the replacement effect checks the event. Instead of one Spirit, you create three. If you then cast a spell that creates three 1/1 white Soldier creature tokens, Ojer Taq modifies that to create nine Soldiers. Even if you use a single die to represent your tokens, the game rules treat each of those nine Soldiers as individual permanents entering the battlefield simultaneously.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Ojer Taq, Deepest Foundation // Temple of Civilization
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Everything that is specified by the effect creating the original token or tokens will also be true about the additional tokens created by Ojer Taq, Deepest Foundation's replacement effect. For example, if an effect tells you to create a token "tapped and attacking," the additional tokens will also be tapped and attacking. Similarly, if an effect creates a token and puts counters on it, the additional tokens will also get those counters.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a card that isn't a transforming double-faced card is a copy of Ojer Taq, Deepest Foundation, it won't return to the battlefield when it dies.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Marneus Calgar + Ashnod's Altar + Ojer Taq, Deepest Foundation // Temple of Civilization
- 1Activate Marneus by paying
, creating six creature tokens due to Ojer Taq, Deepest Foundation // Temple of Civilization.
- 2When the tokens enter, Marneus triggers, causing you to draw a card
- 3Activate Ashnod's Altar three times by sacrificing three creature tokens, adding six
.
- 4Repeat.
Ratadrabik of Urborg + Saw in Half + Ojer Taq, Deepest Foundation // Temple of Civilization + Mondrak, Glory Dominus
- 1Cast Saw in Half by paying
, destroying Ojer Taq and creating four token copies of it with base power equal to half the destroyed creature's power and base toughness equal to half the destroyed creature's toughness, rounding up each time.
- 2Put all but one Ojer Taq token into your graveyard due to the legend rule.
- 3Ratadrabik triggers four times from the nontoken and token Ojer Taqs dying.
- 4Resolve the first trigger, creating 2*(3^X) nonlegendary token copies of Ojer Taq that are 2/2 Zombies, where X is the number of Ojer Taqs you control.
- 5Repeat step 4 for the remaining triggers.
Ojer Taq, Deepest Foundation // Temple of Civilization + Ashnod's Altar + Urza, Prince of Kroog
- 1Activate Urza by paying
, creating three token copies of any artifact you control that are 1/1 Soldiers in addition to their other types.
- 2Activate Ashnod's Altar three times by sacrificing the Soldiers, adding six
.
- 3Repeat.
Ghave, Guru of Spores + Ashnod's Altar + Ojer Taq, Deepest Foundation // Temple of Civilization
- 1Activate Ghave's first ability by paying
and removing a +1/+1 counter from a creature you control, creating three 1/1 Saproling creature tokens.
- 2Activate Ashnod's Altar by sacrificing a Saproling token, adding
.
- 3Activate Ghave's second ability by paying
and sacrificing a Saproling, putting a +1/+1 counter on a creature you control.
- 4Repeat.
Jinnie Fay, Jetmir's Second + Ojer Taq, Deepest Foundation // Temple of Civilization + Prosperous Partnership
- 1Activate Prosperous Partnership by tapping three creatures you control, creating either three 2/2 Cat or 3/1 Dog creature tokens.
- 2Repeat.
Ratadrabik of Urborg + Ojer Taq, Deepest Foundation // Temple of Civilization + Blade of Selves
- 1Declare Ojer Taq as an attacker.
- 2Ojer Taq's myriad ability triggers, creating three token copies of Ojer Taq that are tapped and attacking each opponent.
- 3Put all Ojer Taq tokens into your graveyard due to the legend rule.
- 4When the Ojer Taq tokens die, Ratadrabik of Urborg triggers that many times.
- 5Resolve the first trigger, creating a number of nonlegendary token copies of Ojer Taq equal to 3^(the number of Ojer Taqs you control) that are 2/2 Zombies.
- 6Repeat step 5 for each remaining trigger.
The Jolly Balloon Man + Felidar Guardian + Ojer Taq, Deepest Foundation // Temple of Civilization
- 1Activate a permanent you control by tapping it, adding at least
.
- 2Activate The Jolly Balloon Man by paying
and tapping it, creating three token copies of Felidar Guardian that are 1/1 Balloons with haste.
- 3When the Felidar Guardian tokens enter the battlefield, they trigger, blinking the mana-producing permanent, The Jolly Balloon Man, and up to one other permanent you control.
- 4Repeat.
Spawning Pit + Ojer Taq, Deepest Foundation // Temple of Civilization + Phyrexian Altar
- 1Activate Spawning Pit's second ability by paying
and removing two charge counters from it, creating three 2/2 Spawn artifact creature tokens.
- 2Activate Phyrexian Altar by sacrificing a Spawn, adding
.
- 3Activate Spawning Pit's first ability twice by sacrificing two Spawns, putting two charge counters on Spawning Pit.
- 4Repeat.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Ojer Taq, Deepest Foundation // Temple of Civilization
No archived Top 8 deck with this card yet.



Sun Titan
Psychosis Crawler












