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Rules guide · Enchantment

Ominous SeasHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ikoria: Lair of Behemoths· April 24, 2020
Carte Magic Ominous Seas

Ominous Seas is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you draw a card, put a foreshadow counter on this enchantment. Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Complete guide

Ominous Seas is a powerful blue enchantment that turns your card-drawing engine into a massive board presence. By accumulating foreshadow counters every time you draw, you can eventually summon a giant 8/8 Kraken to finish off your opponents. It even features the cycling ability, ensuring it is never a dead card in your hand.

Harnessing the Foreshadow Counters

The primary function of Ominous Seas is its triggered ability: whenever you draw a card, you put a foreshadow counter on it. This includes your normal draw during the draw step and any cards drawn via spells or abilities. Once the enchantment has eight or more counters, you can activate its secondary ability at any time you have priority to remove those counters and create an 8/8 blue Kraken creature token.

Step-by-Step Resolution

First, an effect or the turn structure causes you to draw a card. This triggers Ominous Seas, and the trigger is put on the stack. Once that trigger resolves, one foreshadow counter is placed on the enchantment. To create a Kraken, you must announce the activation of the ability and pay the cost by removing eight counters. This ability does not use the tap symbol, so you can theoretically create multiple Krakens in a single turn if you have enough counters.

Common Pitfalls

A common mistake is assuming that any card added to your hand counts as a draw. Per the official rulings, if an effect puts a card into your hand without using the word 'draw,' Ominous Seas will not trigger. Additionally, remember that if Ominous Seas is destroyed while its triggered ability is on the stack, the trigger will still resolve, but it won't have a permanent to put the counter on.

When to Play Ominous Seas

This card is best played early in the game to maximize the number of counters you can accumulate. Because it only costs two mana, it can start ticking up as early as turn three. If you draw it late in the game and don't have the means to draw eight cards quickly, use its Cycling ability to discard it and draw a fresh card instead.

Interaction examples

Taxing Your Opponents

With Rhystic Study on the battlefield, every time an opponent casts a spell, they must pay {1} or you draw a card. Each time you draw a card from this effect, Ominous Seas triggers and gains a foreshadow counter. This forces opponents to choose between slowing down their own game or accelerating your path to an 8/8 Kraken.

Exploiting Noncreature Spells

When an opponent casts a noncreature spell, Mystic Remora gives you the option to draw a card unless they pay {4}. If you draw that card, Ominous Seas gains a foreshadow counter. In a multiplayer game, these counters can add up incredibly fast, allowing you to generate a Kraken token within just one or two turn rotations.

Self-Synergy through Cycling

If you have one Ominous Seas on the battlefield and another in your hand, you can pay {2} to cycle the one in your hand. This causes you to discard the second copy and draw a card. Drawing that card triggers the Ominous Seas on the battlefield, placing a foreshadow counter on it and bringing you one step closer to creating the 8/8 Kraken token.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Ominous Seas

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Ominous Seas
+Greater Good
#1

Ominous Seas + Greater Good

Infinite draw triggersNear-infinite card drawNear-infinite lootingNear-infinite self-discard triggers
  1. 1Activate Ominous Seas by removing eight foreshadow counters from it, creating a 8/8 Kraken creature token.
  2. 2Activate Greater Good by sacrificing the Kraken token, drawing eight cards and discarding three cards.
  3. 3Ominous Seas triggers eight times, putting eight foreshadow counters on itself.
  4. 4Repeat
O'aka, Traveling Merchant
+Mind Over Matter
+Ominous Seas
#2

O'aka, Traveling Merchant + Mind Over Matter + Ominous Seas

Infinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate O'aka by tapping it and removing a counter from a nonland permanent, causing you to draw a card.
  2. 2Ominous Seas triggers, putting a counter on it.
  3. 3Activate Mind Over Matter by discarding a card, untapping O'aka.
  4. 4Repeat.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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