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Rules guide · Sorcery

Open the VaultsHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Double Masters· August 7, 2020
Carte Magic Open the Vaults

Open the Vaults is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

How it works : Open the Vaults

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If an Aura can be returned to the battlefield with Open the Vaults, it must be, even if its owner doesn't like what it would enchant.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If multiple players have Auras in their graveyards, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all artifacts and enchantments (including both Auras and non-Auras) enter the battlefield at the same time.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    An Aura put onto the battlefield this way can't enchant an artifact or enchantment that's also being put onto the battlefield with Open the Vaults.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Open the Vaults
+Codex Shredder
+Time Sieve
#1

Open the Vaults + Codex Shredder + Time Sieve

Infinite turnsLock
  1. 1Activate Time Sieve by tapping it and sacrificing it and four other nontoken artifacts except Codex Shredder, causing you to take an extra turn after this one.
  2. 2If Open the Vaults is in your graveyard, activate Codex Shredder's second ability by paying {5}, tapping and sacrificing it, returning Open the Vaults from your graveyard to your hand.
  3. 3Cast Open the Vaults by paying {4}{W}{W}, returning all artifact and enchantment cards from all graveyards onto the battlefield under their owner's control.
  4. 4Repeat each turn.
Encroaching Mycosynth
+Dualcaster Mage
+Open the Vaults
+Altar of Dementia
#2

Encroaching Mycosynth + Dualcaster Mage + Open the Vaults + Altar of Dementia

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite magecraft triggers
  1. 1Cast Open the Vaults by paying {4}{W}{W}.
  2. 2In response, cast Dualcaster Mage by paying {1}{R}{R}.
  3. 3Dualcaster Mage enters the battlefield, copying Open the Vaults.
  4. 4Activate Altar of Dementia by sacrificing Dualcaster Mage, causing any player to mill two cards.
  5. 5Resolve a copy of Open the Vaults, returning all nonland permanent cards from your graveyard to the battlefield.
  6. 6Repeat from step 3.
Encroaching Mycosynth
+Archaeomancer
+Open the Vaults
+Phyrexian Altar
#3

Encroaching Mycosynth + Archaeomancer + Open the Vaults + Phyrexian Altar

Infinite colored manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Cast Open the Vaults by paying {4}{W}{W}, returning all nonland permanents from your graveyard to the battlefield.
  2. 2Archaeomancer enters the battlefield, returning Open the Vaults from your graveyard to your hand.
  3. 3Activate Phyrexian Altar seven times by sacrificing Archaeomancer and six other creatures, adding seven {W}.
  4. 4Repeat.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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