Orcrist, Goblin-cleaver is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip
Complete guide
Orcrist, Goblin-cleaver is a legendary Equipment that turns your combat phase into a massive payday. By rewarding tribal synergies with raw mana production, this blade ensures your army is as wealthy as it is dangerous. It provides both offensive pressure with trample and significant resource acceleration.
What It Does
Orcrist, Goblin-cleaver grants the equipped creature a +2/+2 stat boost and trample, helping it push damage through blockers. Its primary power lies in its triggered ability: when the equipped creature hits a player, you name a creature type and generate a Treasure token for every creature of that type you currently control.
Step-by-Step Resolution
First, the equipped creature must deal combat damage to a player. Once this occurs, the ability triggers and is put on the stack. When the ability resolves, you choose a creature type (such as 'Orc' or 'Human'). The game then counts how many creatures you control with that specific type and creates that many Treasure tokens simultaneously.
Common Pitfalls
Note that you only choose the creature type when the ability resolves, not when it triggers. If the equipped creature is removed from the battlefield after damage is dealt but before the ability resolves, the ability still resolves using the last known information. You cannot choose 'Artifact' or 'Enchantment' as a creature type; it must be a valid subtype like 'Soldier' or 'Goblin'.
When to Play It
This card shines in decks focused on a specific creature type or 'Changelings' that count as all types. It is best deployed when you have a board presence established, allowing you to convert your creature count into mana to cast even larger spells in your second main phase.
Interaction examples
By equipping a creature with both Swiftfoot Boots and Orcrist, Goblin-cleaver, you can attack the same turn the creature enters the battlefield. If the creature deals combat damage, the Treasure tokens generated can immediately be spent to pay for other spells or abilities.
If you control five Goblins and hit a player with a creature equipped with Orcrist, Goblin-cleaver, you choose 'Goblin' as the type. You create five Treasure tokens. These tokens can then be sacrificed to add five mana of any color to your mana pool.
You can use the mana from Arcane Signet to help pay the {3} mana cost to cast Orcrist, Goblin-cleaver or its {3} equip cost. Once equipped, the artifact helps replace the mana spent by generating Treasure tokens on successful attacks.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Orcrist, Goblin-cleaver
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Orcrist, Goblin-cleaver
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Orcrist, Goblin-cleaver
Swiftfoot Boots
Treasure
Arcane Signet