Otherworldly Journey is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
How it works : Otherworldly Journey
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Any Aura attached to the creature is put into its owner's graveyard as a state-based action. Equipment attached to the creature become unattached but remain on the battlefield.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Otherworldly Journey is cast during an end step, the creature won't return until the beginning of the next end step.
No other card is named in this ruling.
- #3· Wizards of the Coast
The creature comes back onto the battlefield as a new creature, with one +1/+1 counter on it (plus any other counters that it would normally enter with).
No other card is named in this ruling.
Legal formats
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Meta decks with Otherworldly Journey
No archived Top 8 deck with this card yet.




