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Rules guide · Legendary Creature

Othelm, Sigardian OutcastHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Universes Within· March 3, 2022
Carte Magic Othelm, Sigardian Outcast

Othelm, Sigardian Outcast is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped. Partner—Friends forever (You can have two commanders if both have this ability.)

Complete guide

Othelm, Sigardian Outcast is a powerful tool for Selesnya decks that refuse to stay down. This legendary Human specializes in rescuing allies from the brink, pulling them back from the graveyard immediately after they fall in battle. With the Friends forever keyword, Othelm is a flexible commander choice for anyone looking to build a resilient creature-based engine.

Restoring the Fallen

Othelm's primary ability costs two mana and tapping him to target a creature card in your graveyard. The crucial restriction is that the creature must have been put into your graveyard from the battlefield during the current turn. It doesn't matter how the creature died—whether it was through combat damage, a sacrifice effect, or a destruction spell—as long as it hit the graveyard from the battlefield, Othelm can reach it.

Step-by-Step Resolution

First, ensure the creature card is currently in your graveyard and moved there this turn. Activate the ability by paying {2} and tapping Othelm. Upon resolution, the card is moved directly from the graveyard to the battlefield. Note that the creature enters the battlefield tapped, meaning it won't be available as a blocker immediately unless you have a way to untap it.

Timing and Zone Changes

A common mistake is forgetting that if a card leaves the graveyard and then returns to it (for example, being reanimated and dying again), it is considered a new object. Othelm can only target a card that moved from the battlefield to the graveyard and stayed there. Additionally, Othelm's ability can be activated during any player's turn, provided the creature died during that specific turn.

When to Use Othelm

Othelm is best utilized in decks with powerful 'Enter the Battlefield' or 'Dies' triggers. Since the ability is repeatable every turn Othelm can untap, he provides immense value over long games. He is particularly effective as a response to an opponent's removal spell, effectively neutralizing their attempt to clear your board.

Interaction examples

The Land Ramp Cycle

You sacrifice Sakura-Tribe Elder to search for a basic land. While the Elder is in the graveyard, you activate Othelm, Sigardian Outcast's ability for {2}. The Elder returns to the battlefield tapped. This allows you to repeat the sacrifice on a later turn, effectively turning Othelm into a recurring ramp engine.

The Sad Robot Value Engine

When Solemn Simulacrum dies, its ability triggers, allowing you to draw a card. After the draw trigger resolves, you can activate Othelm to return the Simulacrum to the battlefield. Because it enters the battlefield again, its first ability triggers, letting you search for another basic land. You have now drawn a card and searched for a land for the cost of just {2} mana.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Othelm, Sigardian Outcast

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Popular combos

Real combos played by the community, sorted by popularity.

Othelm, Sigardian Outcast
+Ashnod's Altar
+Village Bell-Ringer
#1

Othelm, Sigardian Outcast + Ashnod's Altar + Village Bell-Ringer

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Ashnod's Altar by sacrificing Village Bell-Ringer, adding {C}{C}.
  2. 2Activate Othelm by paying {2} and tapping it, returning Village Bell-Ringer from your graveyard to the battlefield.
  3. 3Village Bell-Ringer enters the battlefield, untapping all creatures you control.
  4. 4Repeat.
Othelm, Sigardian Outcast
+Ashnod's Altar
+Thornbite Staff
#2

Othelm, Sigardian Outcast + Ashnod's Altar + Thornbite Staff

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Ashnod's Altar by sacrificing another nontoken creature, adding {C}{C}.
  2. 2The creature dies, triggering Othelm, untapping Othelm.
  3. 3Activate Othelm by paying {2} and tapping it, returning the nontoken creature from your graveyard to the battlefield.
  4. 4Repeat.
Othelm, Sigardian Outcast
+Ashnod's Altar
+Intruder Alarm
#3

Othelm, Sigardian Outcast + Ashnod's Altar + Intruder Alarm

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produce
  1. 1Activate Ashnod's Altar by sacrificing any other nontoken creature, adding {C}{C}.
  2. 2Activate Othelm by paying {2} and tapping it, returning a creature from your graveyard to the battlefield.
  3. 3The creature enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  4. 4Repeat.
Bjorna, Nightfall Alchemist
+Othelm, Sigardian Outcast
+Intruder Alarm
+Cathodion
#4

Bjorna, Nightfall Alchemist + Othelm, Sigardian Outcast + Intruder Alarm + Cathodion

Infinite colorless manaInfinite damage to creaturesInfinite death triggersInfinite creature ETB
  1. 1Activate Bjorna by tapping it and sacrificing Cathodion, targeting any creature.
  2. 2Cathodion dies, adding {C}{C}{C}.
  3. 3Activate Othelm by paying {2} and tapping it, returning Cathodion from your graveyard to the battlefield.
  4. 4Cathodion enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  5. 5Repeat an arbitrarily large number of times.
  6. 6Resolve all Bjorna abilities, dealing infinite damage to any creature(s).
Othelm, Sigardian Outcast
+Ashnod's Altar
+Corridor Monitor
#5

Othelm, Sigardian Outcast + Ashnod's Altar + Corridor Monitor

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Ashnod's Altar by sacrificing Corridor Monitor, adding {C}{C}.
  2. 2Activate Othelm by paying {2} and tapping it, returning Corridor Monitor from your graveyard to the battlefield.
  3. 3Corridor Monitor enters the battlefield, untapping Othelm.
  4. 4Repeat.
Othelm, Sigardian Outcast
+Ashnod's Altar
+Hyrax Tower Scout
#6

Othelm, Sigardian Outcast + Ashnod's Altar + Hyrax Tower Scout

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Ashnod's Altar by sacrificing Hyrax Tower Scout, adding {C}{C}.
  2. 2Activate Othelm by paying {2} and tapping it, returning Hyrax Tower Scout from your graveyard to the battlefield.
  3. 3Hyrax Tower Scout enters the battlefield, untapping Othelm.
  4. 4Repeat.
Othelm, Sigardian Outcast
+Ashnod's Altar
+Great Oak Guardian
#7

Othelm, Sigardian Outcast + Ashnod's Altar + Great Oak Guardian

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Ashnod's Altar by sacrificing Great Oak Guardian, adding {C}{C}.
  2. 2Activate Othelm by paying {2} and tapping it, returning Great Oak Guardian from your graveyard to the battlefield.
  3. 3Great Oak Guardian enters the battlefield, untapping all creatures you control and giving them +2/+2 until end of turn.
  4. 4Repeat.
Othelm, Sigardian Outcast
+Myr Battlesphere
+Intruder Alarm
+Ashnod's Altar
#8

Othelm, Sigardian Outcast + Myr Battlesphere + Intruder Alarm + Ashnod's Altar

Infinite colorless manaInfinite creature tokensInfinite death triggersInfinite creature ETB
  1. 1Activate Ashnod's Altar by sacrificing Myr Battlesphere, adding {C}{C}.
  2. 2Activate Othelm by paying {2} and tapping it, returning Myr Battlesphere from your graveyard to the battlefield tapped.
  3. 3Myr Battlesphere enters the battlefield, triggering itself and Intruder Alarm.
  4. 4Resolve the Intruder Alarm trigger, untapping all creatures.
  5. 5Resolve the Myr Battlesphere trigger, creating four 1/1 Myr artifact creature tokens.
  6. 6The Myr tokens enter the battlefield, triggering Intruder Alarm four times, untapping all creatures.
  7. 7Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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