Ovinomancer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand., Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Complete guide
Ovinomancer is a quirky blue creature that transforms powerful threats into harmless farm animals. While its entry cost is steep, it provides a repeatable destruction effect that bypasses regeneration. Mastering this Wizard requires careful management of your mana base and timing.
The Entry Tax
When Ovinomancer enters the battlefield, its triggered ability forces a choice: you must either sacrifice it or return three basic lands you control to their owner's hand. This is a triggered ability, not an additional casting cost, meaning it enters the battlefield first and can be responded to. If you don't have three basic lands to return, you must sacrifice the Ovinomancer.
Step-by-Step Transformation
To activate the destruction ability, you must pay the costs: tap Ovinomancer and return it to your hand. Because returning the card is a cost, it happens immediately and cannot be countered. Then, you choose a target creature. Upon resolution, that creature is destroyed and cannot be regenerated, and its controller receives a 0/1 green Sheep token. Since Ovinomancer is back in your hand, it is safe from sorcery-speed removal and ready to be played again.
Common Mistakes
A common error is attempting to target Ovinomancer with its own ability to generate a Sheep token for yourself. If you do this, Ovinomancer is returned to your hand as a cost, causing the ability to lose its target. The ability will fail to resolve, and no Sheep token will be created. Additionally, remember that the land-return trigger only accepts basic lands; non-basic lands cannot be used to satisfy the cost.
When to Play It
Ovinomancer is best used in long games where you have an abundance of lands or ways to benefit from lands entering the battlefield. It is an excellent answer to creatures with 'Indestructible' (which it cannot kill) versus those with 'Regenerate' (which it can). It excels in defensive shells where you can repeatedly reset your board state while shrinking the opponent's army.
Interaction examples
You have Solemn Simulacrum on the battlefield and five basic lands. You cast Ovinomancer. When it enters, you return three basic lands to your hand. On your next turn, you activate Ovinomancer, returning it to your hand to destroy the Solemn Simulacrum. You draw a card from the Simulacrum's death trigger and your opponent gets a Sheep. You can now replay the lands you bounced and recast the Ovinomancer to repeat the cycle.
With Roaming Throne on the battlefield naming 'Human' or 'Wizard', Ovinomancer's enter-the-battlefield ability triggers twice. You must return three basic lands for the first trigger, then another three for the second trigger. If you cannot fulfill both, you must sacrifice Ovinomancer. This interaction highlights that Ovinomancer's land cost is a triggered ability that can be doubled or even countered by effects that target triggers.
Your opponent attacks with a massive creature. You tap Ovinomancer and return it to your hand, targeting the attacker. The attacker is destroyed regardless of any regeneration shields it might have. Your opponent is left with a 0/1 Sheep token. On your turn, you can recast Ovinomancer, returning three more lands to continue controlling the board.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Ovinomancer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Ovinomancer is a legal target for its own ability. Activating that ability will cause Ovinomancer to return to its owner’s hand, so the ability will have an illegal target. It won’t resolve, and no one will create a Sheep token.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Ovinomancer + Aluren + Concordant Crossroads
- 1Cast Ovinomancer by paying
.
- 2Ovinomancer enters the battlefield, triggering its first ability.
- 3Holding priority, activate Ovinomancer's second ability by tapping it and returning it from the battlefield to your hand, destroying target creature and causing its controller to create a 0/1 Sheep creature token.
- 4Resolve the Ovinomancer trigger from step 2, choosing not to return any lands to your hand.
- 5Repeat.
- 6You may also repeat this loop whenever a creature enters the battlefield under an opponent's control.
Ovinomancer + Aluren + Akroma's Memorial
- 1Cast Ovinomancer by paying
.
- 2Ovinomancer enters the battlefield, triggering its first ability.
- 3Holding priority, activate Ovinomancer's second ability by tapping it and returning it from the battlefield to your hand, destroying target creature and causing its controller to create a 0/1 Sheep creature token.
- 4Resolve the Ovinomancer trigger from step 2, choosing not to return any lands to your hand.
- 5Repeat.
- 6You may also repeat this loop whenever a creature enters the battlefield under an opponent's control.
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Ovinomancer
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne
Sheep

