Overwrite the Multiverse is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Complete guide
Overwrite the Multiverse is a powerful black sorcery that serves as a total board reset while simultaneously building your own planeswalker presence. By exiling every creature on the battlefield, it bypasses protection like indestructible while fueling the loyalty of a specialized Jace token.
Exiling the Board and Empowering Jace
When Overwrite the Multiverse resolves, it first exiles all creatures currently on the battlefield. It then counts how many creatures were removed this way to determine the value of X for the Empower Jace ability. If you do not already control a Jace planeswalker token, you create a blue Jace token with 0 loyalty and two loyalty abilities: '[-1]: Surveil 1' and '[-3]: Draw a card.' Finally, you place X loyalty counters on that Jace token.
Step-by-Step Resolution
First, identify all permanents with the creature type and move them to the exile zone. Second, count the number of cards moved to exile this way; this count includes your own creatures and tokens. Third, check if you control a Jace token. If you don't, create one. If you control multiple Jace tokens (perhaps from a copy effect), choose one to receive the counters. Fourth, place loyalty counters equal to the number of exiled creatures onto your chosen Jace token.
Common Pitfalls
A common mistake is trying to put the loyalty counters on a nontoken Jace planeswalker card you already have in play; the Empower Jace mechanic strictly requires a token. Additionally, if the spell is countered or fails to resolve for any reason, you will not exile anything or create a token. Note that because the Jace token is created with 0 loyalty before receiving the X counters, it only survives if at least one creature was exiled or if you already had a Jace token with loyalty on the field.
Strategic Timing
This card is best played when the board is cluttered with small tokens or indestructible threats that standard destroy effects cannot handle. Since the Jace token can immediately use its [-3] ability to draw a card if X is at least 3, it allows you to replenish your hand immediately after clearing the board, ensuring you stay ahead in card advantage.
Interaction examples
You cast Overwrite the Multiverse while there are five Soldier tokens and two legendary creatures on the battlefield. All seven creatures are exiled. Since you don't control a Jace token, you create one and put seven loyalty counters on it. You can then immediately activate its [-3] ability to draw a card, leaving Jace at four loyalty.
Your opponent has thirteen creatures. You first cast Blasphemous Edict for its reduced cost, and each player sacrifices thirteen creatures. If you follow up with Overwrite the Multiverse, it will only exile whatever creatures remain. If zero creatures are left to exile, X will be 0. You will still create a Jace token, but it will be put into the graveyard immediately for having 0 loyalty.
If you cast Overwrite the Multiverse, all creatures are exiled and your Jace token grows. If you later cast Living Death, the creatures exiled by Overwrite the Multiverse do not return to the battlefield, as Living Death only interacts with cards currently in the graveyard. This makes Overwrite the Multiverse a safer board wipe against decks that rely on graveyard recursion.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Overwrite the Multiverse
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you control a Jace planeswalker token, you can't choose to create a new one when you empower Jace. You have to put the loyalty counters on your existing Jace planeswalker token. In the rare case that you control multiple Jace planeswalker tokens, you'll choose one of those tokens to put the loyalty counters on.
Card named in this ruling
- #2· Wizards of the Coast
Some spells and abilities that empower Jace may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't empower Jace.
Card named in this ruling
- #3· Wizards of the Coast
To empower Jace N, if you don't control a Jace planeswalker token, create a blue Jace planeswalker token with 0 loyalty, "[−1]: Surveil 1," and "[−3]: Draw a card." Choose a Jace planeswalker token you control. Put N loyalty counters on it.
Card named in this ruling
- #4· Wizards of the Coast
Empower Jace won't let you put loyalty counters on nontoken Jace planeswalkers. However, if you control a Jace planeswalker token that you got another way (such as an effect that creates a token that's a copy of a permanent), empower Jace will put loyalty counters on that.
Card named in this ruling
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Overwrite the Multiverse
No archived Top 8 deck with this card yet.



Overwrite the Multiverse
Blasphemous Edict
Living Death